We study a new, model-free form of approximate policy iteration which uses Sarsa updates with linear state-action value function approximation for policy evaluation, and a “policy improvement operator ” to generate a new policy based on the learned state-action values. We prove that if the policy improvement operator produces -soft policies and is Lipschitz continuous in the action values, with a constant that is not too large, then the approximate policy iteration algorithm converges to a unique solu-tion from any initial policy. To our knowledge, this is the first conver-gence result for any form of approximate policy iteration under similar computational-resource assumptions.
We consider the problem of finding an optimal policy in a Markov decision process that maximises the...
In this paper we study a class of modified policy iteration algorithms for solving Markov decision p...
Abstract—Tackling large approximate dynamic programming or reinforcement learning problems requires ...
Approximate policy iteration is a class of reinforcement learning (RL) algorithms where the policy i...
Abstract Approximate reinforcement learning deals with the essential problem of applying reinforceme...
This paper presents a study of the policy improvement step that can be usefully exploited by approxi...
Abstract — In this paper, we present a recursive least squares approximate policy iteration (RLSAPI)...
In this paper we consider approximate policy-iteration-based reinforcement learn-ing algorithms. In ...
Approximate policy iteration (API) is studied to solve undiscounted optimal control problems in this...
Simulation-based policy iteration (SBPI) is a modification of the policy iteration algorithm for com...
Most of the current theory for dynamic programming algorithms focuses on finite state, finite action...
Modified policy iteration (MPI) is a dynamic programming (DP) algorithm that contains the two celebr...
We explore approximate policy iteration, replacing the usual costfunction learning step with a learn...
Modified policy iteration (MPI) is a dynamic programming (DP) algorithm that contains the two celebr...
Approximate dynamic programming approaches to the reinforcement learning problem are often categoriz...
We consider the problem of finding an optimal policy in a Markov decision process that maximises the...
In this paper we study a class of modified policy iteration algorithms for solving Markov decision p...
Abstract—Tackling large approximate dynamic programming or reinforcement learning problems requires ...
Approximate policy iteration is a class of reinforcement learning (RL) algorithms where the policy i...
Abstract Approximate reinforcement learning deals with the essential problem of applying reinforceme...
This paper presents a study of the policy improvement step that can be usefully exploited by approxi...
Abstract — In this paper, we present a recursive least squares approximate policy iteration (RLSAPI)...
In this paper we consider approximate policy-iteration-based reinforcement learn-ing algorithms. In ...
Approximate policy iteration (API) is studied to solve undiscounted optimal control problems in this...
Simulation-based policy iteration (SBPI) is a modification of the policy iteration algorithm for com...
Most of the current theory for dynamic programming algorithms focuses on finite state, finite action...
Modified policy iteration (MPI) is a dynamic programming (DP) algorithm that contains the two celebr...
We explore approximate policy iteration, replacing the usual costfunction learning step with a learn...
Modified policy iteration (MPI) is a dynamic programming (DP) algorithm that contains the two celebr...
Approximate dynamic programming approaches to the reinforcement learning problem are often categoriz...
We consider the problem of finding an optimal policy in a Markov decision process that maximises the...
In this paper we study a class of modified policy iteration algorithms for solving Markov decision p...
Abstract—Tackling large approximate dynamic programming or reinforcement learning problems requires ...