Isosurface extraction is a fundamental technique used for both surface reconstruction and mesh generation. One method to extract well-formed isosurfaces is a particle system; unfortunately, particle systems can be slow. In this paper, we introduce an enhanced parallel particle system that uses the closest point embedding as the surface representation to speed-up the particle system for isosurface extraction. The closest point embedding is used in the Closest Point Method (CPM), a technique that uses a standard three dimensional numerical PDE solver on two dimensional embedded surfaces. To fully take advantage of the closest point embedding, it is coupled with a Barnes-Hut tree code on the GPU. This new technique produces well-formed, confor...
The isoptic surface of a three-dimensional shape is defined in [1] as the generalization of isoptics...
Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key ide...
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in v...
The Closest Point Method (CPM) is a method for numerically solving partial differential equations (P...
Extracting isosurfaces represented as high quality meshes from three-dimensional scalar fields is ne...
The Closest Point Method (CPM) is a method for numerically solving partial differential equations (P...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
Point-based models are gaining lately considerable attention as an alternative to traditional surfac...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
We present a new approach to isosurface extraction from volume data using particle systems. Particle...
Realistic uid eects, such as smoke and water has been pursued by the visual eects industry for a lon...
dissertationVisualizing surfaces is a fundamental technique in computer science and is frequently us...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
The Marching Cubes and Marching Tetrahedra algorithms are widely used to generate iso-surfaces of a ...
We present an implementation approach to high-speed Marching Cubes, running entirely on the Graphics...
The isoptic surface of a three-dimensional shape is defined in [1] as the generalization of isoptics...
Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key ide...
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in v...
The Closest Point Method (CPM) is a method for numerically solving partial differential equations (P...
Extracting isosurfaces represented as high quality meshes from three-dimensional scalar fields is ne...
The Closest Point Method (CPM) is a method for numerically solving partial differential equations (P...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
Point-based models are gaining lately considerable attention as an alternative to traditional surfac...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
We present a new approach to isosurface extraction from volume data using particle systems. Particle...
Realistic uid eects, such as smoke and water has been pursued by the visual eects industry for a lon...
dissertationVisualizing surfaces is a fundamental technique in computer science and is frequently us...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
The Marching Cubes and Marching Tetrahedra algorithms are widely used to generate iso-surfaces of a ...
We present an implementation approach to high-speed Marching Cubes, running entirely on the Graphics...
The isoptic surface of a three-dimensional shape is defined in [1] as the generalization of isoptics...
Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key ide...
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in v...