The Marching Cubes and Marching Tetrahedra algorithms are widely used to generate iso-surfaces of a 3D scalar fields. These methods are very popular for their good efficiency and because they produce triangular mesh that represents extracted iso-surface. This triangular mesh can be processed and rendered by standard graphics pipeline using hardware accelerators and OpenGL API. This approach enables to reach maximal speed of rendering. This paper describes iso-surface extraction and rendering modules and interaction between them under the Modular Visualization Environment (MVE)
We present an implementation approach to high-speed Marching Cubes, running entirely on the Graphics...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
The authors present an algorithm for interactively extracting and rendering iso-surfaces of large vo...
The Marching Cubes and Marching Tetrahedra algorithms are widely used to generate iso-surfaces of a ...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
Marching cubes is a simple and popular method for extracting iso-surfaces from implicit functions or...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
Figure 1: First three levels and final result of our hierarchical iso-surface extraction algorithm. ...
In modeling and rendering of complex procedural terrains the extraction of isosurfaces is an importa...
One of the most challenging idea is to use an isosurface visualization for the post-processing of th...
In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetra...
Conversion of discrete volumetric data to boundary representation is quite common operation. Standar...
The rendering of iso-surfaces in a scalar 3D dataset can be performed with a new algorithm, called i...
We present the tetra-cubes iso-surface extraction technique. Tetra-cubes is similar to the wellknow ...
We present an implementation approach to high-speed Marching Cubes, running entirely on the Graphics...
We present an implementation approach to high-speed Marching Cubes, running entirely on the Graphics...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
The authors present an algorithm for interactively extracting and rendering iso-surfaces of large vo...
The Marching Cubes and Marching Tetrahedra algorithms are widely used to generate iso-surfaces of a ...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
Marching cubes is a simple and popular method for extracting iso-surfaces from implicit functions or...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
Figure 1: First three levels and final result of our hierarchical iso-surface extraction algorithm. ...
In modeling and rendering of complex procedural terrains the extraction of isosurfaces is an importa...
One of the most challenging idea is to use an isosurface visualization for the post-processing of th...
In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetra...
Conversion of discrete volumetric data to boundary representation is quite common operation. Standar...
The rendering of iso-surfaces in a scalar 3D dataset can be performed with a new algorithm, called i...
We present the tetra-cubes iso-surface extraction technique. Tetra-cubes is similar to the wellknow ...
We present an implementation approach to high-speed Marching Cubes, running entirely on the Graphics...
We present an implementation approach to high-speed Marching Cubes, running entirely on the Graphics...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
The authors present an algorithm for interactively extracting and rendering iso-surfaces of large vo...