Based on ten years ’ experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused on social interaction: social immersive media. Our work abandons GUI metaphors and builds on the language of cinema, casting users as actors within simulated narrative models. We articulate philosophical goals, design principles, and interaction techniques that create strong emotional responses and social engagement through visceral interaction. We describe approaches to clearly communicate cultural and scientific ideas through the medium. And we demonstrate how practitioners can design interactions that promote specific social behaviors in users. Author Keywords Augm...
This paper introduces a nascent project aimed at exploring new avenues to support creativity, social...
In this paper we present the results of a qualitative, empirical study exploring the impact of immer...
I have created an automatic cinematography system for an interactive virtual environment. This syste...
Based on ten years ’ experience developing interactive camera/projector systems for public science a...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
In a social context where a real human interacts with a virtual human (VH) in the same space, one’s ...
This presentation will articulate the conceptual and practical implementation of an interactive syst...
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
Head-mounted immersive media (XR) places challenges on our ability to “cope skillfully,” with what ...
Video communication is filtering into everyday use. Television is becoming more social, videoconfere...
The most common way to consume art is through observation and acknowledgement of its existence. From...
The effectiveness of visual displays has often been linked to the sense of presence embodied by imme...
Interaction design and human computer interaction in the cultural field have literally transformed l...
This paper introduces a nascent project aimed at exploring new avenues to support creativity, social...
In this paper we present the results of a qualitative, empirical study exploring the impact of immer...
I have created an automatic cinematography system for an interactive virtual environment. This syste...
Based on ten years ’ experience developing interactive camera/projector systems for public science a...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
In a social context where a real human interacts with a virtual human (VH) in the same space, one’s ...
This presentation will articulate the conceptual and practical implementation of an interactive syst...
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
Head-mounted immersive media (XR) places challenges on our ability to “cope skillfully,” with what ...
Video communication is filtering into everyday use. Television is becoming more social, videoconfere...
The most common way to consume art is through observation and acknowledgement of its existence. From...
The effectiveness of visual displays has often been linked to the sense of presence embodied by imme...
Interaction design and human computer interaction in the cultural field have literally transformed l...
This paper introduces a nascent project aimed at exploring new avenues to support creativity, social...
In this paper we present the results of a qualitative, empirical study exploring the impact of immer...
I have created an automatic cinematography system for an interactive virtual environment. This syste...