In a social context where a real human interacts with a virtual human (VH) in the same space, one’s sense of social/copresence with the VH is an important factor for the quality of interaction and the VH’s social influence to the human user in context. Although augmented reality (AR) enables the superposition of VHs in the real world, the resulting sense of social/co-presence is usually far lower than with a real human. In this paper, we introduce a research approach employing multimodal interactivity between the virtual environment and the physical world, where a VH and a human user are co-located, to improve the social/co-presence with the VH. A preliminary study suggests a promising effect on the sense of copresence with a VH when a subt...
Abstract. Humans naturally use an impressive variety of ways to com-municate. In this work, we inves...
There have been decades of research on the usability and educational value of augmented reality. How...
This paper examines the interaction and influences between the virtual and the real in Augmented Rea...
In a social context where two or more interlocutors interact with each other in the same space, one\...
In augmented reality, people can feel the illusion of virtual humans (VHs) integrated into a real (p...
Interactive Virtual Humans (VHs) are increasingly used to replace or assist real humans in various a...
In this paper, we investigate the effects of the physical influence of a virtual human (VH) in the c...
Augmented reality (AR) enables the illusion of computer-generated virtual objects and humans co-exis...
We explore how and in what ways the surrounding environment can be an important factor in human perc...
Abstract — Video-mediated communication systems attempt to provide users with a channel that could b...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
We explore whether a peripheral observation of apparent mutual social presence between a real human ...
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR...
In augmented reality (AR) environments, users experience the physical environment and other users di...
There have been decades of research on the usability and educational value of augmented reality. How...
Abstract. Humans naturally use an impressive variety of ways to com-municate. In this work, we inves...
There have been decades of research on the usability and educational value of augmented reality. How...
This paper examines the interaction and influences between the virtual and the real in Augmented Rea...
In a social context where two or more interlocutors interact with each other in the same space, one\...
In augmented reality, people can feel the illusion of virtual humans (VHs) integrated into a real (p...
Interactive Virtual Humans (VHs) are increasingly used to replace or assist real humans in various a...
In this paper, we investigate the effects of the physical influence of a virtual human (VH) in the c...
Augmented reality (AR) enables the illusion of computer-generated virtual objects and humans co-exis...
We explore how and in what ways the surrounding environment can be an important factor in human perc...
Abstract — Video-mediated communication systems attempt to provide users with a channel that could b...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
We explore whether a peripheral observation of apparent mutual social presence between a real human ...
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR...
In augmented reality (AR) environments, users experience the physical environment and other users di...
There have been decades of research on the usability and educational value of augmented reality. How...
Abstract. Humans naturally use an impressive variety of ways to com-municate. In this work, we inves...
There have been decades of research on the usability and educational value of augmented reality. How...
This paper examines the interaction and influences between the virtual and the real in Augmented Rea...