Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in high-performance real-time interactive applications. A new autostereo rendering algorithm named Combiner addresses this problem using the programmable vertex and fragment pipelines of modern graphics processing units (GPUs). This algorithm is applied to the Varrier, a large-scale, head-tracked, parallax barrier autostereo virtual reality platform. In this capacity, the Combiner algorithm has shown performance gains of 4x over traditional parallax barrier rendering algorithms. It has enabled high-performance rendering at sub-pixel scales, affording a 2x increase in...
Stereoscopic images in computer graphics applications often require two rendering passes reducing by...
Over the past decades, the vast improvement in graphics technology makes graphical applications able...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
Virtual reality (VR) has long been hampered by the gear needed to make the experience possible; spec...
Electronic Imaging Conference has seen rapid growth in the number and scope of AS papers in recent y...
In recent years, stereoscopic technology has advanced from stereoscopic to autostereoscopic displays...
In recent years, stereoscopic technology has advanced from stereoscopic to autostereoscopic displays...
Autostereoscopic displays require rendering a scene from multiple viewpoints. The architecture of cu...
electronic version (7 pp.)International audienceThis paper presents a new method to create a pair of...
International audienceStereoscopic images in computer graphics applications often require two render...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
In this paper, we present an algorithm to optimize a 3D stereoscopic display based on parallax barri...
In this paper the GPU implementation of a real-time isosurface volume-rendering system is described ...
In this paper, we present an algorithm to optimize a 3D stereoscopic display based on parallax barri...
Parallax-barrier panoramagrams (PPs) can present high-quality autostereoscopic images viewable from ...
Stereoscopic images in computer graphics applications often require two rendering passes reducing by...
Over the past decades, the vast improvement in graphics technology makes graphical applications able...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
Virtual reality (VR) has long been hampered by the gear needed to make the experience possible; spec...
Electronic Imaging Conference has seen rapid growth in the number and scope of AS papers in recent y...
In recent years, stereoscopic technology has advanced from stereoscopic to autostereoscopic displays...
In recent years, stereoscopic technology has advanced from stereoscopic to autostereoscopic displays...
Autostereoscopic displays require rendering a scene from multiple viewpoints. The architecture of cu...
electronic version (7 pp.)International audienceThis paper presents a new method to create a pair of...
International audienceStereoscopic images in computer graphics applications often require two render...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
In this paper, we present an algorithm to optimize a 3D stereoscopic display based on parallax barri...
In this paper the GPU implementation of a real-time isosurface volume-rendering system is described ...
In this paper, we present an algorithm to optimize a 3D stereoscopic display based on parallax barri...
Parallax-barrier panoramagrams (PPs) can present high-quality autostereoscopic images viewable from ...
Stereoscopic images in computer graphics applications often require two rendering passes reducing by...
Over the past decades, the vast improvement in graphics technology makes graphical applications able...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...