Abstract—Producing educational serious games can be costly and time-consuming. The Service-Oriented Architecture (SOA) approach of software development can offer a solution to reduce costs and foment serious games development. In this work, we apply a model called Activity Theory-based Model of Serious Games (ATMSG) for identifying existing relevant components that can be reused for different educational serious games. We apply the derived structure to classify the elements of an existing game and to identify how it can be refactored and expanded following the SOA paradigm. Index Terms—Service-oriented architecture, serious games, educational serious games, serious games development, software engineering I
Developments of software projects involves standards process in each phase of procedure. Each activi...
The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes an...
Online multiplayer serious games offer a way to support learning in a gaming paradigm that is famili...
Abstract—Producing educational serious games can be costly and time-consuming. The Service-Oriented ...
Producing educational serious games can be costly and time-consuming. The Service-Oriented Architect...
Service-Oriented Architecture (SOA) is a set of practices for architectural design of software that ...
Service-Oriented Architecture (SOA) is a set of practices for architectural design of software that ...
This tutorial aims to introduce the benefits of applying a service-oriented architecture (SOA) appro...
This tutorial aims to introduce the benefits of applying a service-oriented architecture (SOA) appro...
There are currently a number of models, frameworks and methodologies for serious games analysis and ...
Serious Games (SG) have been shown to have instructional potential and a number of formal models, fr...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
Serious games are useful in a broad spectrum of application domains—ranging from educational games f...
Developments of software projects involves standards process in each phase of procedure. Each activi...
The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes an...
Online multiplayer serious games offer a way to support learning in a gaming paradigm that is famili...
Abstract—Producing educational serious games can be costly and time-consuming. The Service-Oriented ...
Producing educational serious games can be costly and time-consuming. The Service-Oriented Architect...
Service-Oriented Architecture (SOA) is a set of practices for architectural design of software that ...
Service-Oriented Architecture (SOA) is a set of practices for architectural design of software that ...
This tutorial aims to introduce the benefits of applying a service-oriented architecture (SOA) appro...
This tutorial aims to introduce the benefits of applying a service-oriented architecture (SOA) appro...
There are currently a number of models, frameworks and methodologies for serious games analysis and ...
Serious Games (SG) have been shown to have instructional potential and a number of formal models, fr...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
Serious games are useful in a broad spectrum of application domains—ranging from educational games f...
Developments of software projects involves standards process in each phase of procedure. Each activi...
The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes an...
Online multiplayer serious games offer a way to support learning in a gaming paradigm that is famili...