Abstract—Studying cloud gaming QoE, we found the video compression bitrate and the played game level to significantly influence the system’s feedback delay. We present a novel low-cost approach to accurately measure the latency between a user command and the system response using the popular Arduino microcontroller platform and conclude with lessons learned for future cloud gaming lab studies. Index Terms—cloud gaming; feedback delay; QoE I
Online gaming is rapidly growing as an entertainment choice, as it provides players with a high vari...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
The amount of applications that require high bandwidth and low latency, such as video, audio, teleco...
The growing market for online games and their significant share in the internet traffic has allured ...
Low latency video transmission is gaining importance in time-critical applications using real-time c...
Latencies of buttonpresses are a staple of cognitive science paradigms. Often keyboards are employed...
Cloud gaming, i.e., real-time game playing via thin clients, relieves players from the need to const...
On-demand multimedia services are more popularthan ever and continue to grow. Consumers can now stre...
The paper addresses the issue of measuring the end-to-end video delay due to the grabbing, display, ...
Summarization: System latency (time delay) and its visible consequences are fundamental Virtual Envi...
Many modern games and game systems allow for networked remote participation. In such networks latenc...
There have been several studies in the past years that investigate the impact of network delay on mu...
Abstract Gaze-contingent displays combine a display device with an eyetracking system to rapidly upd...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
End-to-end latency - the time a computer system needs from an input event until output is displayed ...
Online gaming is rapidly growing as an entertainment choice, as it provides players with a high vari...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
The amount of applications that require high bandwidth and low latency, such as video, audio, teleco...
The growing market for online games and their significant share in the internet traffic has allured ...
Low latency video transmission is gaining importance in time-critical applications using real-time c...
Latencies of buttonpresses are a staple of cognitive science paradigms. Often keyboards are employed...
Cloud gaming, i.e., real-time game playing via thin clients, relieves players from the need to const...
On-demand multimedia services are more popularthan ever and continue to grow. Consumers can now stre...
The paper addresses the issue of measuring the end-to-end video delay due to the grabbing, display, ...
Summarization: System latency (time delay) and its visible consequences are fundamental Virtual Envi...
Many modern games and game systems allow for networked remote participation. In such networks latenc...
There have been several studies in the past years that investigate the impact of network delay on mu...
Abstract Gaze-contingent displays combine a display device with an eyetracking system to rapidly upd...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
End-to-end latency - the time a computer system needs from an input event until output is displayed ...
Online gaming is rapidly growing as an entertainment choice, as it provides players with a high vari...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
The amount of applications that require high bandwidth and low latency, such as video, audio, teleco...