On-demand multimedia services are more popularthan ever and continue to grow. Consumers can now streammusic, movies, television, and video games at the push of abutton. Such services typically require a minimum connectionspeed to support streaming. However, transient network effectssuch as packet loss and delay variation can play a crucial role indetermining the user quality of experience (QoE) in streamingmultimedia systems. This paper will seek to establish thesubjective impact of negative network effects on the userexperience of a popular cloud-based on-demand video gameservice
Cloud gaming, i.e., real-time game playing via thin clients, relieves users from being forced to upg...
Abstract—Cloud computing has been a revolutionary force in changing the way organizations deploy web...
Gaming Quality of Experience (QoE) can be strongly influenced by network degradations, concretely by...
On-demand multimedia services are more popular than ever and continue to grow. Consumers can now str...
With the increasing prevalence of video games comes innovations that aim to evolve them. Cloud gamin...
With the increasing prevalence of video games comes innovations that aim to evolve them. Cloud gamin...
Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to user...
Cloud gaming is a class of services that promises to revolutionize the videogame market. It allows t...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
In-home game streaming technologies offer attractive solutions for streaming online game content to ...
Cloud gaming, i.e., real-time game playing via thin clients, relieves players from the need to const...
International audienceWith the recent technological evolutions in networks and increased deployment ...
In the recent years, the mobile gaming has been tremendously increased because of its enormous enter...
Abstract—Cloud computing has been a revolutionary force in changing the way organizations deploy web...
This work is at: 11th Annual Workshop on Network and Systems Support for Games (NetGames), took pla...
Cloud gaming, i.e., real-time game playing via thin clients, relieves users from being forced to upg...
Abstract—Cloud computing has been a revolutionary force in changing the way organizations deploy web...
Gaming Quality of Experience (QoE) can be strongly influenced by network degradations, concretely by...
On-demand multimedia services are more popular than ever and continue to grow. Consumers can now str...
With the increasing prevalence of video games comes innovations that aim to evolve them. Cloud gamin...
With the increasing prevalence of video games comes innovations that aim to evolve them. Cloud gamin...
Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to user...
Cloud gaming is a class of services that promises to revolutionize the videogame market. It allows t...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
In-home game streaming technologies offer attractive solutions for streaming online game content to ...
Cloud gaming, i.e., real-time game playing via thin clients, relieves players from the need to const...
International audienceWith the recent technological evolutions in networks and increased deployment ...
In the recent years, the mobile gaming has been tremendously increased because of its enormous enter...
Abstract—Cloud computing has been a revolutionary force in changing the way organizations deploy web...
This work is at: 11th Annual Workshop on Network and Systems Support for Games (NetGames), took pla...
Cloud gaming, i.e., real-time game playing via thin clients, relieves users from being forced to upg...
Abstract—Cloud computing has been a revolutionary force in changing the way organizations deploy web...
Gaming Quality of Experience (QoE) can be strongly influenced by network degradations, concretely by...