Figure 1: Characteristic frame for each emotion from the clips with the best recognition rates. Motion capture remains a popular and widely-used method for an-imating virtual characters. However, all practical applications of motion capture rely on motion editing techniques to increase the reusability and flexibility of captured motions. Because humans are proficient in detecting and interpreting subtle details in human motion, understanding the perceptual consequences of motion edit-ing is essential. Thus in this work, we perform three experiments to gain a better understanding of how motion editing might affect the emotional content of a captured performance, particularly changes in posture and dynamics, two factors shown to be important ...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
International audienceMany areas in computer science are facing the need to analyze, quantify and re...
ABSTRACT: A total of 176 computer-generated mannequin figures were produced from descriptions of pos...
Motion capture remains a popular and widely-used method for animating virtual characters. However, a...
Emotional expression has been intensively researched in the past, however, this research was normall...
Humans can recognize emotions expressed through body motion with high accuracy even when the stimuli...
Humans can recognize emotions expressed through body motion with high accuracy even when the stimuli...
Emotional expression has been intensively researched in the past, however, this research was normall...
The aim of the study was to focus on the relationship between motion and emotion. Relying on studies...
Many authors showed that dynamism in images increases emotional responses whether they were objectiv...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
Research on emotion recognition has been dominated by studies of photographs of facial expressions. ...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
Original article can be found at: http://www.sciencedirect.com Copyright Elsevier [Full text of this...
A total of 176 computer-generated mannequin figures were produced from descriptions of postural expr...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
International audienceMany areas in computer science are facing the need to analyze, quantify and re...
ABSTRACT: A total of 176 computer-generated mannequin figures were produced from descriptions of pos...
Motion capture remains a popular and widely-used method for animating virtual characters. However, a...
Emotional expression has been intensively researched in the past, however, this research was normall...
Humans can recognize emotions expressed through body motion with high accuracy even when the stimuli...
Humans can recognize emotions expressed through body motion with high accuracy even when the stimuli...
Emotional expression has been intensively researched in the past, however, this research was normall...
The aim of the study was to focus on the relationship between motion and emotion. Relying on studies...
Many authors showed that dynamism in images increases emotional responses whether they were objectiv...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
Research on emotion recognition has been dominated by studies of photographs of facial expressions. ...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
Original article can be found at: http://www.sciencedirect.com Copyright Elsevier [Full text of this...
A total of 176 computer-generated mannequin figures were produced from descriptions of postural expr...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
International audienceMany areas in computer science are facing the need to analyze, quantify and re...
ABSTRACT: A total of 176 computer-generated mannequin figures were produced from descriptions of pos...