We present a new multiplayer game model for the interaction and the flow of information in a dis-tributed system. The players are tokens on a Petri net. As long as the players move in independent parts of the net, they do not know of each other; when they synchronize at a joint transition, each player gets informed of the causal history of the other player. We show that for Petri games with a single environment player and an arbitrary bounded number of system players, deciding the existence of a safety strategy for the system players is EXPTIME-complete.
Abstract. We introduce distributed games over asynchronous transi-tion systems to model a distribute...
International audienceWe introduce a multi-token machine for Idealized Parallel Algol (IPA), a highe...
The major objective of this dissertation is extending the capabilities of game theoretic distributed...
We present a new multiplayer game model for the interaction and the flow of information in a dis-tri...
Most approaches to the synthesis of reactive systems study the problem in terms of a two-player game...
In the synthesis of distributed systems, we automate the development of distributed programs and har...
In the synthesis of distributed systems, we automate the development of distributed programs and har...
In distributed synthesis, a set of process implementations is generated, which together, accomplish ...
In distributed synthesis, we generate a set of process implementations that, together, accomplish an...
In distributed synthesis, a set of process implementations is generated, which together, accomplish ...
Abstract. Petri games, introduced in recent joint work with Ernst-Rüdiger Olderog, are an extension...
This work adresses the strategy problem for multiplayer games with imperfect information which are o...
This work aims to present an approach for the modeling and formal analysis of vi- deogame scenarios...
We show the undecidability of the distributed control problem when the plant is an asynchronous auto...
Temporal networks are composed of individuals with on-and-off interactions. In the study of human dy...
Abstract. We introduce distributed games over asynchronous transi-tion systems to model a distribute...
International audienceWe introduce a multi-token machine for Idealized Parallel Algol (IPA), a highe...
The major objective of this dissertation is extending the capabilities of game theoretic distributed...
We present a new multiplayer game model for the interaction and the flow of information in a dis-tri...
Most approaches to the synthesis of reactive systems study the problem in terms of a two-player game...
In the synthesis of distributed systems, we automate the development of distributed programs and har...
In the synthesis of distributed systems, we automate the development of distributed programs and har...
In distributed synthesis, a set of process implementations is generated, which together, accomplish ...
In distributed synthesis, we generate a set of process implementations that, together, accomplish an...
In distributed synthesis, a set of process implementations is generated, which together, accomplish ...
Abstract. Petri games, introduced in recent joint work with Ernst-Rüdiger Olderog, are an extension...
This work adresses the strategy problem for multiplayer games with imperfect information which are o...
This work aims to present an approach for the modeling and formal analysis of vi- deogame scenarios...
We show the undecidability of the distributed control problem when the plant is an asynchronous auto...
Temporal networks are composed of individuals with on-and-off interactions. In the study of human dy...
Abstract. We introduce distributed games over asynchronous transi-tion systems to model a distribute...
International audienceWe introduce a multi-token machine for Idealized Parallel Algol (IPA), a highe...
The major objective of this dissertation is extending the capabilities of game theoretic distributed...