This work adresses the strategy problem for multiplayer games with imperfect information which are of infinite duration and have (up to) contextfree winning conditions. A particular focus is on applications to synthesis of controllers for nonterminating reactive systems. Synthesis means that one tries to construct, from a formal model of the system and some formal specification, implementations for certain controllers which guarantee a correct system. This is in contrast to verification where the interactive aspect of the system is already implemented: While verification deals with successful system runs, synthesis deals with winning strategies in games. The major starting point of synthesis is Church's "Circuit Synthesis Problem" which was...
Game theory proved to be very useful in the field of verification of open reactive systems. This is ...
AbstractThe synthesis of controllers for discrete event systems, as introduced by Ramadge and Wonham...
In this paper we investigate lossy channel games under incomplete information, where two players ope...
Infinite two-player games are of interest in computer science since they provide an algorithmic fram...
Complex computer systems play an important role in every part of everyday life and their correctness...
In this paper, we study the rational synthesis problem for turn-based multiplayer non zero-sum games...
We present a general construction for eliminating imperfect information from games with several play...
We present a constraint-based approach to computing winning strategies in two-player graph games ove...
We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii and s...
We investigate infinite games on finite graphs where the information flow is perturbed by non- deter...
More and more computing tasks are performed by interactive systems that involve several distributed ...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
In the synthesis of distributed systems, we automate the development of distributed programs and har...
Today, as computer systems are ubiquitous in our everyday life, there is no need to argue that their...
We introduce an extension of Strategy logic for the imperfect-information setting, called SLii, and ...
Game theory proved to be very useful in the field of verification of open reactive systems. This is ...
AbstractThe synthesis of controllers for discrete event systems, as introduced by Ramadge and Wonham...
In this paper we investigate lossy channel games under incomplete information, where two players ope...
Infinite two-player games are of interest in computer science since they provide an algorithmic fram...
Complex computer systems play an important role in every part of everyday life and their correctness...
In this paper, we study the rational synthesis problem for turn-based multiplayer non zero-sum games...
We present a general construction for eliminating imperfect information from games with several play...
We present a constraint-based approach to computing winning strategies in two-player graph games ove...
We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii and s...
We investigate infinite games on finite graphs where the information flow is perturbed by non- deter...
More and more computing tasks are performed by interactive systems that involve several distributed ...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
In the synthesis of distributed systems, we automate the development of distributed programs and har...
Today, as computer systems are ubiquitous in our everyday life, there is no need to argue that their...
We introduce an extension of Strategy logic for the imperfect-information setting, called SLii, and ...
Game theory proved to be very useful in the field of verification of open reactive systems. This is ...
AbstractThe synthesis of controllers for discrete event systems, as introduced by Ramadge and Wonham...
In this paper we investigate lossy channel games under incomplete information, where two players ope...