This Provisional PDF corresponds to the article as it appeared upon acceptance. Fully formatted PDF and full text (HTML) versions will be made available soon. Active video games: the mediating effect of aerobic fitness on body compositio
Our research indicated that 10–12-year-old children receiving two active Wii (Nintendo; Nintendo of...
Active videogames have the potential to enhance population levels of physical activity but have not ...
This Provisional PDF corresponds to the article as it appeared upon acceptance. Fully formatted PDF ...
This Provisional PDF corresponds to the article as it appeared upon acceptance. Fully formatted PDF ...
Abstract Background Increased understanding of why and how physical activity impacts on health outco...
Physical inactivity is one of the main causes of noncommunicable diseases worldwide. In addition, ob...
This Provisional PDF corresponds to the article as it appeared upon acceptance. Copyedited and fully...
The following full text is a publisher's version. For additional information about this publica...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
Background: Increased understanding of why and how physical activity impacts on health outcomes is n...
This Provisional PDF corresponds to the article as it appeared upon acceptance. Fully formatted PDF ...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
The growing interest in video games and the related increase in sedentary lifestyles among adolescen...
Active videogames have the potential to enhance population levels of physical activity but have not ...
This chapter introduces the potential of pairing physical activity with video game technology that h...
Our research indicated that 10–12-year-old children receiving two active Wii (Nintendo; Nintendo of...
Active videogames have the potential to enhance population levels of physical activity but have not ...
This Provisional PDF corresponds to the article as it appeared upon acceptance. Fully formatted PDF ...
This Provisional PDF corresponds to the article as it appeared upon acceptance. Fully formatted PDF ...
Abstract Background Increased understanding of why and how physical activity impacts on health outco...
Physical inactivity is one of the main causes of noncommunicable diseases worldwide. In addition, ob...
This Provisional PDF corresponds to the article as it appeared upon acceptance. Copyedited and fully...
The following full text is a publisher's version. For additional information about this publica...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
Background: Increased understanding of why and how physical activity impacts on health outcomes is n...
This Provisional PDF corresponds to the article as it appeared upon acceptance. Fully formatted PDF ...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
The growing interest in video games and the related increase in sedentary lifestyles among adolescen...
Active videogames have the potential to enhance population levels of physical activity but have not ...
This chapter introduces the potential of pairing physical activity with video game technology that h...
Our research indicated that 10–12-year-old children receiving two active Wii (Nintendo; Nintendo of...
Active videogames have the potential to enhance population levels of physical activity but have not ...
This Provisional PDF corresponds to the article as it appeared upon acceptance. Fully formatted PDF ...