Many people enjoy the social aspects of gaming, but most video games are designed to be played by only one person at a time. We introduce WeGame, a system that increases the sociability of single-player video games by allowing joint co-located play. The WeGame mediation framework flexibly merges the inputs of mul-tiple players into a single control stream before forwarding it to the gaming system in real-time, and supports visual overlays to give players feedback on the newly-injected social dimensions of the game. Studies with more than 50 participants explore the new space enabled by WeGame, showing the social and preferential effects of several archetype mediation strategies. The WeGame approach has the potential to improve the social as...
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
Multi-player computer games are increasingly being designed to engage with interpersonal bodily inte...
<p>Many people enjoy the social aspects of gaming, but most video games are designed to be played by...
Researchers have found that games are sites for rich forms of sociality. However, there has been com...
This study explores how distributing the controls of a video game among multiple players affects the...
This thesis aimed to further research in the field of video games by examining player experience (PX...
While gaming environments represent various forms of interaction, entertainment and dynamism, they c...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Playing videogames is a popular social activity; people play videogames in different places, on diff...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Game users can behave co-operatively or competitively with other players. An experiment was perform...
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
Multi-player computer games are increasingly being designed to engage with interpersonal bodily inte...
<p>Many people enjoy the social aspects of gaming, but most video games are designed to be played by...
Researchers have found that games are sites for rich forms of sociality. However, there has been com...
This study explores how distributing the controls of a video game among multiple players affects the...
This thesis aimed to further research in the field of video games by examining player experience (PX...
While gaming environments represent various forms of interaction, entertainment and dynamism, they c...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Playing videogames is a popular social activity; people play videogames in different places, on diff...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Game users can behave co-operatively or competitively with other players. An experiment was perform...
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
Multi-player computer games are increasingly being designed to engage with interpersonal bodily inte...