Abstract—This article introduces Barbarossa, an outdoor pervasive role-playing game. Existing pervasive game prototypes do not enable relocation of the game space as they heavily rely in orchestration actions. They also overlook several aspects which critically affect user acceptance and game experience such as scenario design, usability of employed technologies, game duration and intensity. Barbarossa addresses the abovementioned issues featuring portable game modes through moderating or seamlessly embedding any orchestration actions needed within the game process. It also takes into account concrete technology usage requirements for each game mode according to the game session duration and player effort required. Game experience is enhanc...
We were interested in designing a location-based game (LBG) to promote physical activity amongst pla...
Our article examines a flexible approach to designing general game components inspired by traditiona...
In this paper we present proposals for including real world elements in games taking into account th...
Pervasive games represent an exciting development in gaming which leverages the use of sensor, visua...
Abstract Location-based games seek to move computer gaming out from behind the PC and into the ‘‘rea...
This article presents a critical view of the concept of rules in game studies on the basis of a case...
Abstract. This paper investigates a novel methodological approach in performing user evaluation tria...
Emerging pervasive games will be immersed into real-life situations and leverage new types of contex...
Pervasive games are computer games that build, to various extents, on social interaction as a drivin...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
National audienceThis article deals with the design and use of role-playing games as a method for in...
www.sdu.dk/hum/bkw/ Abstract. This article explores the theoretical nature of pervasive games (PG). ...
Pervasive games are games played in the real world with various support from mobile and sensor techn...
oai:ojs.press-start.gla.ac.uk:article/2This article focuses on the analysis of emergent gameplay, ba...
In the early 2000’s the idea about digital pervasive gaming was somewhat limited, as there was a lot...
We were interested in designing a location-based game (LBG) to promote physical activity amongst pla...
Our article examines a flexible approach to designing general game components inspired by traditiona...
In this paper we present proposals for including real world elements in games taking into account th...
Pervasive games represent an exciting development in gaming which leverages the use of sensor, visua...
Abstract Location-based games seek to move computer gaming out from behind the PC and into the ‘‘rea...
This article presents a critical view of the concept of rules in game studies on the basis of a case...
Abstract. This paper investigates a novel methodological approach in performing user evaluation tria...
Emerging pervasive games will be immersed into real-life situations and leverage new types of contex...
Pervasive games are computer games that build, to various extents, on social interaction as a drivin...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
National audienceThis article deals with the design and use of role-playing games as a method for in...
www.sdu.dk/hum/bkw/ Abstract. This article explores the theoretical nature of pervasive games (PG). ...
Pervasive games are games played in the real world with various support from mobile and sensor techn...
oai:ojs.press-start.gla.ac.uk:article/2This article focuses on the analysis of emergent gameplay, ba...
In the early 2000’s the idea about digital pervasive gaming was somewhat limited, as there was a lot...
We were interested in designing a location-based game (LBG) to promote physical activity amongst pla...
Our article examines a flexible approach to designing general game components inspired by traditiona...
In this paper we present proposals for including real world elements in games taking into account th...