Pervasive games represent an exciting development in gaming which leverages the use of sensor, visualization and networking technologies to provide immerse live-action game experiences. The field of pervasive games has been intensively researched in the recent years, as evidenced from the proliferation of available prototypes. Existing pervasive game projects commonly do not enable relocation of the game space while also overlooking several aspects which critically affect user acceptance and game experience such as scenario design, usability of employed technologies, game duration and intensity. This article introduces Barbarossa, an outdoor pervasive role-playing game. Barbarossa addresses the abovementioned issues featuring several portab...
This thesis presents new game genre, pervasive games, that mix reality and virtual reality by using ...
Pervasive gaming is a reality‑based gaming genre originating from alternative theatrical forms in wh...
This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain o...
Abstract—This article introduces Barbarossa, an outdoor pervasive role-playing game. Existing pervas...
Pervasive games represent a radically new game form that extends gaming experiences out into the phy...
Abstract. This paper investigates a novel methodological approach in performing user evaluation tria...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
Pervasive games are a radically _digital_ new game form that extends gaming experiences out into the...
Emerging pervasive games will be immersed into real-life situations and leverage new types of contex...
Pervasive games are bridging the physical and digital worlds through the use of mobile devices, posi...
In the early 2000’s the idea about digital pervasive gaming was somewhat limited, as there was a lot...
The project is an exploration of Pervasive Games in relation to mobile technologies, with the intent...
Pervasive games are computer games that build, to various extents, on social interaction as a drivin...
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gam...
Pervasive games are games played in the real world with various support from mobile and sensor techn...
This thesis presents new game genre, pervasive games, that mix reality and virtual reality by using ...
Pervasive gaming is a reality‑based gaming genre originating from alternative theatrical forms in wh...
This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain o...
Abstract—This article introduces Barbarossa, an outdoor pervasive role-playing game. Existing pervas...
Pervasive games represent a radically new game form that extends gaming experiences out into the phy...
Abstract. This paper investigates a novel methodological approach in performing user evaluation tria...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
Pervasive games are a radically _digital_ new game form that extends gaming experiences out into the...
Emerging pervasive games will be immersed into real-life situations and leverage new types of contex...
Pervasive games are bridging the physical and digital worlds through the use of mobile devices, posi...
In the early 2000’s the idea about digital pervasive gaming was somewhat limited, as there was a lot...
The project is an exploration of Pervasive Games in relation to mobile technologies, with the intent...
Pervasive games are computer games that build, to various extents, on social interaction as a drivin...
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gam...
Pervasive games are games played in the real world with various support from mobile and sensor techn...
This thesis presents new game genre, pervasive games, that mix reality and virtual reality by using ...
Pervasive gaming is a reality‑based gaming genre originating from alternative theatrical forms in wh...
This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain o...