Abstract—Playing online games should be fun. One of the primary causes of player frustration in online games is lag, or delay in exchange of game state data [1]–[8]. Current lag mitigation strategies are based on the assumption that a player’s Quality of Experience (QoE) is influenced only by her own lag [9]– [12]. We systematically show that this assumption is incorrect, because in an online cooperative game the change in QoE of one player due to their lag can have a cascading effect on the QoE of the other players. Our results are obtained through a novel experimental framework based on previous QoE and online game research. Understanding a player’s QoE as a cascade function that includes other players ’ network conditions provides valuab...
Ongoing research attempts to find engineering-based solutions to the problem of network latency in m...
In online multiplayer shooting games, a long network delay can adversely impact player performance b...
Abstract—Understanding the impact of network conditions on player satisfaction, which is one of the ...
Network lag is a fact of life for networked games. Lag can cause game states to diverge at different...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Fairness and playability in online multiplayer games Playability and fairness are crucial elements o...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Abstract — Online gaming is one of the most profitable busi-nesses on the Internet. Among various th...
In this paper we analyse different factors affecting players’ perception and performance in multipla...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
Research into providing different levels of network Quality of Service (QoS) often assumes that ther...
In this paper we present the results of two user studies aimed at exploring the effects of network l...
Multiplayer networked games, since the beginning of their history, have been continuously developing...
Collaborative Virtual Environments (CVEs) are shared virtual spaces designed to enhance collaboratio...
Ongoing research attempts to find engineering-based solutions to the problem of network latency in m...
In online multiplayer shooting games, a long network delay can adversely impact player performance b...
Abstract—Understanding the impact of network conditions on player satisfaction, which is one of the ...
Network lag is a fact of life for networked games. Lag can cause game states to diverge at different...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Fairness and playability in online multiplayer games Playability and fairness are crucial elements o...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Abstract — Online gaming is one of the most profitable busi-nesses on the Internet. Among various th...
In this paper we analyse different factors affecting players’ perception and performance in multipla...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
Research into providing different levels of network Quality of Service (QoS) often assumes that ther...
In this paper we present the results of two user studies aimed at exploring the effects of network l...
Multiplayer networked games, since the beginning of their history, have been continuously developing...
Collaborative Virtual Environments (CVEs) are shared virtual spaces designed to enhance collaboratio...
Ongoing research attempts to find engineering-based solutions to the problem of network latency in m...
In online multiplayer shooting games, a long network delay can adversely impact player performance b...
Abstract—Understanding the impact of network conditions on player satisfaction, which is one of the ...