In online multiplayer shooting games, a long network delay can adversely impact player performance because it leads to large synchronization errors in the game information, such as location errors, between players. To mitigate synchronization errors between players, we propose a novel client-side delay compensation system for online multiplayer shooting games. The proposed delay compensation system comprises regression-based and reinforcement-based methods, which accurately predict present game information based on past game information from within each player’s device. Specifically, the regression-based method utilizes linear regression to accurately predict a player’s present location based on past location information, wher...
Real-time games such as first-person shooters (FPS) are sensitive to even small amounts of lag. The ...
Online games are a very important class of distributed interactive applications. Their success is he...
VARN A network multiplayer 2D action game written in Java. All games that support any form of play a...
Online gaming is rapidly growing as an entertainment choice, as it provides players with a high vari...
The growing market for online games and their significant share in the internet traffic has allured ...
Hit registration algorithms in First-Person Shooter games define how the server processes gunfire fr...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Network latency imposes a major hinderance on the responsiveness and consistency of a Multi-Player O...
Humans spend 3 billion hours a week playing video games. While playing, network latencies can cause ...
There have been several studies in the past years that investigate the impact of network delay on mu...
Abstract—Playing online games should be fun. One of the primary causes of player frustration in onli...
With the recent evolution of network-based multiplayer games and the increasing popularity of online...
In today's gaming world, a player expects the same play experience whether playing on a local networ...
In real-time online multiplayer games, each player’s actions will immediately and continuously infl...
Real-time games such as first-person shooters (FPS) are sensitive to even small amounts of lag. The ...
Online games are a very important class of distributed interactive applications. Their success is he...
VARN A network multiplayer 2D action game written in Java. All games that support any form of play a...
Online gaming is rapidly growing as an entertainment choice, as it provides players with a high vari...
The growing market for online games and their significant share in the internet traffic has allured ...
Hit registration algorithms in First-Person Shooter games define how the server processes gunfire fr...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in ...
Network latency imposes a major hinderance on the responsiveness and consistency of a Multi-Player O...
Humans spend 3 billion hours a week playing video games. While playing, network latencies can cause ...
There have been several studies in the past years that investigate the impact of network delay on mu...
Abstract—Playing online games should be fun. One of the primary causes of player frustration in onli...
With the recent evolution of network-based multiplayer games and the increasing popularity of online...
In today's gaming world, a player expects the same play experience whether playing on a local networ...
In real-time online multiplayer games, each player’s actions will immediately and continuously infl...
Real-time games such as first-person shooters (FPS) are sensitive to even small amounts of lag. The ...
Online games are a very important class of distributed interactive applications. Their success is he...
VARN A network multiplayer 2D action game written in Java. All games that support any form of play a...