Players of both first- and third- person perspective video games deploy a repertoire of analyses of the courses of actions of others with and through the game’s optics (be they other players or computer-generated actors). Visual activities of ‘looking around’, ‘scrutinising ’ and ‘inspecting ’ and so on, are achieved via localised and dexterous combinations of mouse and keyboard manipulation. These activities are conducted in combination with courses of play that then ongoingly render the 3D environment intelligible. At times, these basic techniques of looking can be complicated by various in-game effects (such as ‘smoke’) and perspectival augmentation (such as ‘telescopic weapon sights’). As a consequence players develop further specialise...
ABSTRACT—Playing action video games enhances several different aspects of visual processing; however...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
3D video games remain a rapidly evolving new medium bringing together gameplay, narrative, architect...
Action games are controversial and discussed, at the same time they fascinate players all over the w...
people in all, play some sort of video game. The popularity of video games continues to be spurred o...
Computer vision is an area where the goal is object and subject recognition in real time. For decade...
Virtual camera control is a key factor in game experience be-cause the camera dictates how players s...
In a three-dimensional virtual environment, aspects such as narrative and interaction largely depend...
Figure 1: In first-person games, observation modes are typically restricted to an over-the-shoulder ...
The film-maker uses the camera and editing creatively, not simply to present the action of the film ...
In a three-dimensional virtual environment, aspects such as narrative and interaction largely depend...
Visual attention is the set of mechanisms by which relevant visual information is selected while irr...
We present the use of commodity depth based cameras to control viewpoint from passive unencumbered h...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
ABSTRACT—Playing action video games enhances several different aspects of visual processing; however...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
3D video games remain a rapidly evolving new medium bringing together gameplay, narrative, architect...
Action games are controversial and discussed, at the same time they fascinate players all over the w...
people in all, play some sort of video game. The popularity of video games continues to be spurred o...
Computer vision is an area where the goal is object and subject recognition in real time. For decade...
Virtual camera control is a key factor in game experience be-cause the camera dictates how players s...
In a three-dimensional virtual environment, aspects such as narrative and interaction largely depend...
Figure 1: In first-person games, observation modes are typically restricted to an over-the-shoulder ...
The film-maker uses the camera and editing creatively, not simply to present the action of the film ...
In a three-dimensional virtual environment, aspects such as narrative and interaction largely depend...
Visual attention is the set of mechanisms by which relevant visual information is selected while irr...
We present the use of commodity depth based cameras to control viewpoint from passive unencumbered h...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
ABSTRACT—Playing action video games enhances several different aspects of visual processing; however...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...