3D video games remain a rapidly evolving new medium bringing together gameplay, narrative, architecture, computing and cinema. Correspondingly for a number of existing schools of inquiry they raise absorbing questions about game theory
Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space...
Photography has entered the virtual. In-game photography, referred to as the practice of capturing v...
As video games grow in popularity, ambition, scope, and technological prowess, they also mature as a...
Players of both first- and third- person perspective video games deploy a repertoire of analyses of ...
The remediation of photography in video games has been growing in the extent of its integration into...
honors thesisCollege of Fine ArtsFilm & Media ArtsGabreil OlsonThis paper analyzes the effect that c...
"Only with effort can the camera be forced to lie: basically it is an honest medium: so the photogra...
As the increasingly ubiquitous field of surveillance has transformed how we interact with each other...
The application of aesthetics and techniques from photography into computer generated images leads a...
By diverting applications and devices associated with the practice of video games, a film director c...
Good camera control and planning techniques in 3D comput er games can give players deeper feelings a...
Artículo presentado en la conferencia "Under the Mask: Perspectives on the gamer". University of Bed...
After board games, video games are adapted, used for teaching and continuous formation. The present ...
Stereoscopic 3D (S3D) has (re-)emerged as a major technological trend [12]. Hence, many game designe...
Videogames now rival Hollywood cinema in popularity and profits and there are huge followings for ti...
Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space...
Photography has entered the virtual. In-game photography, referred to as the practice of capturing v...
As video games grow in popularity, ambition, scope, and technological prowess, they also mature as a...
Players of both first- and third- person perspective video games deploy a repertoire of analyses of ...
The remediation of photography in video games has been growing in the extent of its integration into...
honors thesisCollege of Fine ArtsFilm & Media ArtsGabreil OlsonThis paper analyzes the effect that c...
"Only with effort can the camera be forced to lie: basically it is an honest medium: so the photogra...
As the increasingly ubiquitous field of surveillance has transformed how we interact with each other...
The application of aesthetics and techniques from photography into computer generated images leads a...
By diverting applications and devices associated with the practice of video games, a film director c...
Good camera control and planning techniques in 3D comput er games can give players deeper feelings a...
Artículo presentado en la conferencia "Under the Mask: Perspectives on the gamer". University of Bed...
After board games, video games are adapted, used for teaching and continuous formation. The present ...
Stereoscopic 3D (S3D) has (re-)emerged as a major technological trend [12]. Hence, many game designe...
Videogames now rival Hollywood cinema in popularity and profits and there are huge followings for ti...
Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space...
Photography has entered the virtual. In-game photography, referred to as the practice of capturing v...
As video games grow in popularity, ambition, scope, and technological prowess, they also mature as a...