This paper proposes a language for describing reactive synthesis problems that integrates imperative and declarative elements. The semantics is defined in terms of two-player turn-based infinite games with full information. Currently, synthesis tools accept linear temporal logic (LTL) as input, but this description is less structured and does not facilitate the expression of sequential constraints. This motivates the use of a structured programming language to specify synthesis problems. Transition systems and guarded commands serve as imperative constructs, expressed in a syntax based on that of the modeling language PROMELA. The syntax allows defining which player controls data and control flow, and separating a program into assumptions a...
A system is said to be reactive if it interacts continuously with an environment, at a speed imposed...
We propose formal means for synthesizing switching protocols that determine the sequence in which th...
Reactive synthesis is a key technique for the design of correct-by-construction systems, which has b...
This paper proposes a language for describing reactive synthesis problems that integrates imperative...
This paper proposes a language for describing reactive synthesis problems that integrates imperative...
This work proposes a language for describing reactive synthesis problems that integrates imperative ...
We propose formal means for synthesizing switching protocols that determine the sequence in which th...
Most algorithms for the synthesis of reactive systems focus on the construction of finite-state mach...
In this paper, we study how to make software controller synthesis more efficient and easy to use for...
Linear Temporal Logic (LTL) synthesis aims at automatically synthesizing a program that complies wit...
With growing complexity of systems and guarantees they are required to provide, the need for automat...
With growing complexity of systems and guarantees they are required to provide, the need for automat...
Graph-based games are an important tool in computer science. They have applications in synthesis, ve...
Graph-based games are an important tool in computer science. They have applications in synthesis, ve...
AbstractWe consider the problem of the automatic generation of reactive systems from specifications ...
A system is said to be reactive if it interacts continuously with an environment, at a speed imposed...
We propose formal means for synthesizing switching protocols that determine the sequence in which th...
Reactive synthesis is a key technique for the design of correct-by-construction systems, which has b...
This paper proposes a language for describing reactive synthesis problems that integrates imperative...
This paper proposes a language for describing reactive synthesis problems that integrates imperative...
This work proposes a language for describing reactive synthesis problems that integrates imperative ...
We propose formal means for synthesizing switching protocols that determine the sequence in which th...
Most algorithms for the synthesis of reactive systems focus on the construction of finite-state mach...
In this paper, we study how to make software controller synthesis more efficient and easy to use for...
Linear Temporal Logic (LTL) synthesis aims at automatically synthesizing a program that complies wit...
With growing complexity of systems and guarantees they are required to provide, the need for automat...
With growing complexity of systems and guarantees they are required to provide, the need for automat...
Graph-based games are an important tool in computer science. They have applications in synthesis, ve...
Graph-based games are an important tool in computer science. They have applications in synthesis, ve...
AbstractWe consider the problem of the automatic generation of reactive systems from specifications ...
A system is said to be reactive if it interacts continuously with an environment, at a speed imposed...
We propose formal means for synthesizing switching protocols that determine the sequence in which th...
Reactive synthesis is a key technique for the design of correct-by-construction systems, which has b...