In this paper, we study how to make software controller synthesis more efficient and easy to use for engineers. In order to simplify specifying a system, we believe that existing methodolo-gies in synthesis of reactive systems from Linear Temporal Logic (LTL) need to be extended with parameterized propositions. Therefore, we proposed to use the behavioral description language PDDL and reinterpret it under game concepts. Although the use of such high-level language eases modeling and results in understandable code, the size of the created game can be excessively large. Our main contribution is to view and adapt program optimization techniques as the key weapon for solving games locally, obtaining drastic performance gain. Results are impleme...