Abstract — We present a novel k-nearest neighbor search algorithm (KNNS) for proximity computation in motion planning algorithm that exploits the computational capa-bilities of many-core GPUs. Our approach uses locality sen-sitive hashing and cuckoo hashing to construct an efficient KNNS algorithm that has linear space and time complexity and exploits the multiple cores and data parallelism effec-tively. In practice, we see magnitude improvement in speed and scalability over prior GPU-based KNNS algorithm. On some benchmarks, our KNNS algorithm improves the performance of overall planner by 20−40 times for CPU-based planner and up to 2 times for GPU-based planner. I
We present an efficient GPU-based parallel LSH algorithm to perform approximate k-nearest neighbor c...
The goal of this thesis, is to investigate the possible benefits of using general-purpose computing ...
sampling-based motion planning methods, has been very suc-cessful in solving motion planning problem...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
In this paper, we describe a new brute force algorithm for building the k-Nearest Neighbor Graph (k-...
13 pages, 2figures, submitted to CVGPU 2008The recent improvements of graphics processing units (GPU...
We present a GPU algorithm for the nearest neighbor search, an important database problem. The searc...
In this paper we describe a new brute force algorithm for building the k-Nearest Neighbor Graph (k-N...
Nearest Neighbor Search (NNS) is employed by many computer vision algorithms. The computational comp...
In this paper we present an efficient and general sorting-based approach for the neighbor search on ...
Abstract. We present a GPU algorithm for the nearest neighbor search, an important database problem....
ABSTRACTThe configuration space is a fundamental concept that is widely used in algorithmic robotics...
The similarity search problem is found in many application domains including computer graphics, info...
We present an efficient GPU-based parallel LSH algorithm to perform approximate k-nearest neighbor c...
The goal of this thesis, is to investigate the possible benefits of using general-purpose computing ...
sampling-based motion planning methods, has been very suc-cessful in solving motion planning problem...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
In this paper, we describe a new brute force algorithm for building the k-Nearest Neighbor Graph (k-...
13 pages, 2figures, submitted to CVGPU 2008The recent improvements of graphics processing units (GPU...
We present a GPU algorithm for the nearest neighbor search, an important database problem. The searc...
In this paper we describe a new brute force algorithm for building the k-Nearest Neighbor Graph (k-N...
Nearest Neighbor Search (NNS) is employed by many computer vision algorithms. The computational comp...
In this paper we present an efficient and general sorting-based approach for the neighbor search on ...
Abstract. We present a GPU algorithm for the nearest neighbor search, an important database problem....
ABSTRACTThe configuration space is a fundamental concept that is widely used in algorithmic robotics...
The similarity search problem is found in many application domains including computer graphics, info...
We present an efficient GPU-based parallel LSH algorithm to perform approximate k-nearest neighbor c...
The goal of this thesis, is to investigate the possible benefits of using general-purpose computing ...
sampling-based motion planning methods, has been very suc-cessful in solving motion planning problem...