True distance memory-based heuristics (TDHs) were recently introduced as a way to obtain admissible heuristics for ex-plicit state spaces. In this paper, we introduce a new TDH, the portal-based heuristic. The domain is partitioned into regions and portals between regions are identified. True distances be-tween all pairs of portals are stored and used to obtain admis-sible heuristics throughout the search. We introduce an A*-based algorithm that takes advantage of the special properties of the new heuristic. We study the advantages and limitations of the new heuristic. Our experimental results show large per-formance improvements over previously-reported TDHs for commonly used classes of maps.
Neighborhood search heuristics like local search and its variants are some of the most popular appro...
An important problem in AI is to construct high-quality heuristics for optimal search. Recently, the...
Breadth-first heuristic search (BFHS) is a classic algorithm for optimally solving heuristic search ...
True distance memory-based heuristics (TDHs) were recently introduced as a way to obtain admissible ...
Pattern Databases (PDBs) are the most common form of memory-based heuristics, and they have been wid...
Our goal is to automatically generate heuristics to guide state space search. Our heuristics are def...
Our goal is to automatically generate heuristics to guide state space search. The heuristic values a...
Abstract. A memory-based heuristic is a function, h(s), stored in the form of a lookup table: h(s) i...
Recently, a Euclidean heuristic (EH) has been proposed for A* search. EH exploits manifold learning ...
[[abstract]]This paper presents a solution approach for addressing travelling salesman problems by a...
A memory-based heuristic is a function, h(s), stored in the form of a lookup table (pattern database...
Real-time search methods allow an agent to perform path-finding tasks in unknown environments. Some ...
AbstractWe investigate the use of machine learning to create effective heuristics for search algorit...
This research studies the feasibility of applying heuristic learning algorithm in artificial intelli...
As computer game worlds get more elaborate the more visible pathnding performance bottlenecks become...
Neighborhood search heuristics like local search and its variants are some of the most popular appro...
An important problem in AI is to construct high-quality heuristics for optimal search. Recently, the...
Breadth-first heuristic search (BFHS) is a classic algorithm for optimally solving heuristic search ...
True distance memory-based heuristics (TDHs) were recently introduced as a way to obtain admissible ...
Pattern Databases (PDBs) are the most common form of memory-based heuristics, and they have been wid...
Our goal is to automatically generate heuristics to guide state space search. Our heuristics are def...
Our goal is to automatically generate heuristics to guide state space search. The heuristic values a...
Abstract. A memory-based heuristic is a function, h(s), stored in the form of a lookup table: h(s) i...
Recently, a Euclidean heuristic (EH) has been proposed for A* search. EH exploits manifold learning ...
[[abstract]]This paper presents a solution approach for addressing travelling salesman problems by a...
A memory-based heuristic is a function, h(s), stored in the form of a lookup table (pattern database...
Real-time search methods allow an agent to perform path-finding tasks in unknown environments. Some ...
AbstractWe investigate the use of machine learning to create effective heuristics for search algorit...
This research studies the feasibility of applying heuristic learning algorithm in artificial intelli...
As computer game worlds get more elaborate the more visible pathnding performance bottlenecks become...
Neighborhood search heuristics like local search and its variants are some of the most popular appro...
An important problem in AI is to construct high-quality heuristics for optimal search. Recently, the...
Breadth-first heuristic search (BFHS) is a classic algorithm for optimally solving heuristic search ...