This paper studies the problem of integrating high-quality light field rendering into state-of-the-art real-time com-puter games. We present a complete production pipeline for generation of light fields from arbitrary complex 3D content using commercial 3D modeling software commonly used in the gaming industry. We show how recent advances in light field rendering techniques can be used to composite light fields with dynamic scene content. The results demonstrate the potential of light fields as a valuable extension to polygonal rendering techniques by employing accurate silhouette reconstruction and correct per-pixel depth values for scene composition. Level of detail techniques are applied to light fields to optimize rendering performance....
Light fields are a computer graphics modeling technique that represents objects using radiance sampl...
Many interactive 3D applications involve capturing, representing and reproducing the appearance of r...
A central motivation of computer graphics research is the generation of images, which approximate v...
Image-based rendering techniques have proven to be a powerful alternative to traditional polygon-bas...
Image-based rendering techniques are a powerful alternative to traditional polygon-based computer gr...
The light field describes the radiance at a given point provided by a ray coming from a particular d...
This paper presents methods for photo-realistic rendering using strongly spatially variant illuminat...
This paper presents methods for photo-realistic rendering using strongly spatially variant illuminat...
This paper presents methods for photo-realistic rendering using strongly spatially variant illuminat...
Light fields are a computer graphics modeling technique that represents objects using radiance sampl...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
There is a need for affordable and easily deployable rendering and display solutions to take full ad...
Light fields are a computer graphics modeling technique that represents objects using radiance sampl...
Many interactive 3D applications involve capturing, representing and reproducing the appearance of r...
A central motivation of computer graphics research is the generation of images, which approximate v...
Image-based rendering techniques have proven to be a powerful alternative to traditional polygon-bas...
Image-based rendering techniques are a powerful alternative to traditional polygon-based computer gr...
The light field describes the radiance at a given point provided by a ray coming from a particular d...
This paper presents methods for photo-realistic rendering using strongly spatially variant illuminat...
This paper presents methods for photo-realistic rendering using strongly spatially variant illuminat...
This paper presents methods for photo-realistic rendering using strongly spatially variant illuminat...
Light fields are a computer graphics modeling technique that represents objects using radiance sampl...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
There is a need for affordable and easily deployable rendering and display solutions to take full ad...
Light fields are a computer graphics modeling technique that represents objects using radiance sampl...
Many interactive 3D applications involve capturing, representing and reproducing the appearance of r...
A central motivation of computer graphics research is the generation of images, which approximate v...