Abstract—A user study was performed to compare two non-touch input methods for mobile gaming: tilt-input and facial tracking. User performance was measured on a mobile game called StarJelly installed on a Google Nexus 7 HD tablet. The tilt-input method yielded significantly better performance. The mean game-score attained using tilt-input was 665.8. This was 7× higher than the mean of 95.1 for facial tracking. Additionally, participants were more precise with tilt-input with a mean star count of 19.7, compared to a mean of 1.9 using facial tracking. Although tilt-input was superior, participants praised facial tracking as challenging and innovative
Context. Smartphones contain advanced sensors called microelectromechanical systems(MEMS). By connec...
Input devices for mobile gaming consist of hard keypad (HK) and soft keypad (SK). Different interact...
We are studying the use of tilt-enabled handheld touchscreen devices as an interface for top-down st...
We present an experiment comparing the relative performance tradeoffs of tilt and touch control in m...
We propose the use of device tilt in conjunction with touch control in mobile “dual-analog” games – ...
In gaming, the market is increasingly emphasizing "natural" interaction techniques, introducing a wi...
This paper presents the findings of a comparative study investigating different input interfaces for...
This paper presents the findings of a comparative study investigating different input interfaces fo...
International audienceControls based on Augmented Reality (AR), Tilt and Touch have been evaluated i...
The purpose of this final year project was to execute an experiment on using tilt-gesture of mobile ...
Mobile phones offer considerable challenges for game developers, and not least among them is the use...
Research investigating factors in the design of tilt-based interfaces is presented. An experiment wi...
We conducted a study comparing two touch-based and two tilt-based game control methods using a Pong-...
Research investigating factors in the design of tilt-based interfaces is presented. An experiment wi...
[eng] Camera-based interfaces in mobile devices are starting to be used in games and apps, but few w...
Context. Smartphones contain advanced sensors called microelectromechanical systems(MEMS). By connec...
Input devices for mobile gaming consist of hard keypad (HK) and soft keypad (SK). Different interact...
We are studying the use of tilt-enabled handheld touchscreen devices as an interface for top-down st...
We present an experiment comparing the relative performance tradeoffs of tilt and touch control in m...
We propose the use of device tilt in conjunction with touch control in mobile “dual-analog” games – ...
In gaming, the market is increasingly emphasizing "natural" interaction techniques, introducing a wi...
This paper presents the findings of a comparative study investigating different input interfaces for...
This paper presents the findings of a comparative study investigating different input interfaces fo...
International audienceControls based on Augmented Reality (AR), Tilt and Touch have been evaluated i...
The purpose of this final year project was to execute an experiment on using tilt-gesture of mobile ...
Mobile phones offer considerable challenges for game developers, and not least among them is the use...
Research investigating factors in the design of tilt-based interfaces is presented. An experiment wi...
We conducted a study comparing two touch-based and two tilt-based game control methods using a Pong-...
Research investigating factors in the design of tilt-based interfaces is presented. An experiment wi...
[eng] Camera-based interfaces in mobile devices are starting to be used in games and apps, but few w...
Context. Smartphones contain advanced sensors called microelectromechanical systems(MEMS). By connec...
Input devices for mobile gaming consist of hard keypad (HK) and soft keypad (SK). Different interact...
We are studying the use of tilt-enabled handheld touchscreen devices as an interface for top-down st...