We present a shading-based shape refinement algorithm which uses a noisy, incomplete depth map from Kinect to help resolve ambiguities in shape-from-shading. In our framework, the partial depth information is used to over-come bas-relief ambiguity in normals estimation, as well as to assist in recovering relative albedos, which are needed to reliably estimate the lighting environment and to separate shading from albedo. This refinement of surface normals using a noisy depth map leads to high-quality 3D surfaces. The effectiveness of our algorithm is demonstrated through several challenging real-world examples. 1
The basic idea of shape from shading is to infer the shape of a surface from its shading information...
Well-known methods for solving the shape-from-shading problem require knowledge of the reflectance ...
International audienceWe put forward a principled variational approach for up-sampling a single dept...
We present a shading-based shape refinement algorithm which uses a noisy, incomplete depth map from ...
The process of generating a three-dimensional (3D) computer model of a real-world object or scene fr...
The process of generating a three-dimensional (3D) computer model of a real-world object or scene fr...
A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the wor...
Most traditional shape-from-shading algorithms assume that an image contains only a single object wi...
Most traditional shape-from-shading algorithms assume that an image contains only a single object wi...
A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the wor...
Most traditional shape-from-shading algorithms assume that an image contains only a single object wi...
Well-known methods for solving the shape-from-shading problem require knowledge of the reflectance m...
In this paper we describe a simple shape from shading algorithm which recovers depth from a brightne...
We present a novel framework to estimate detailed shape of diffuse objects with uniform albedo from ...
Figure 1: Our method takes as input depth and aligned RGB images from any consumer depth camera (her...
The basic idea of shape from shading is to infer the shape of a surface from its shading information...
Well-known methods for solving the shape-from-shading problem require knowledge of the reflectance ...
International audienceWe put forward a principled variational approach for up-sampling a single dept...
We present a shading-based shape refinement algorithm which uses a noisy, incomplete depth map from ...
The process of generating a three-dimensional (3D) computer model of a real-world object or scene fr...
The process of generating a three-dimensional (3D) computer model of a real-world object or scene fr...
A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the wor...
Most traditional shape-from-shading algorithms assume that an image contains only a single object wi...
Most traditional shape-from-shading algorithms assume that an image contains only a single object wi...
A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the wor...
Most traditional shape-from-shading algorithms assume that an image contains only a single object wi...
Well-known methods for solving the shape-from-shading problem require knowledge of the reflectance m...
In this paper we describe a simple shape from shading algorithm which recovers depth from a brightne...
We present a novel framework to estimate detailed shape of diffuse objects with uniform albedo from ...
Figure 1: Our method takes as input depth and aligned RGB images from any consumer depth camera (her...
The basic idea of shape from shading is to infer the shape of a surface from its shading information...
Well-known methods for solving the shape-from-shading problem require knowledge of the reflectance ...
International audienceWe put forward a principled variational approach for up-sampling a single dept...