In this paper optimal state space planning is parallelized by exploiting the processing power of a graphics card. The two exploration steps, namely selecting the actions to be applied and generating the successors, are per-formed on a graphics processing unit. Duplicate detec-tion, however, is delayed to be executed on the central processing unit. Multiple cores are employed to bypass main memory latency. To increase processing speed for exact duplicate detection, the hash tables are lock-free. Moreover, a bucket-based representation enhances the concurrent distribution of frontier states. The planner supports cost-first exploration and is able to deal with a considerable fraction of current PDDL, including numerical state variables, comple...
This paper proposes a parallel scheme for accelerating parameter sweep applications on a graphics pr...
The complex Constraint Satisfaction Problems (CSPs) still require too long to solve even in the most...
AbstractIn this work, we describe a simple and powerful method to implement real-time multi-agent pa...
In this paper optimal state space planning is parallelized by exploiting the processing power of a g...
This paper exploits parallel computing power of graphics cards to accelerate state space search. We ...
We present a novel algorithm to compute collision-free tra-jectories in dynamic environments. Our ap...
We present a novel algorithm to compute collision-free trajectories in dynamic environments. Our app...
For decades, humans have dreamed of making cars that could drive themselves, so that travel would be...
The high computational throughput of modern graphics processing units (GPUs) make them the de-facto ...
In this paper the Graphic Processing Unit (GPU) is applied in order to improve the computational per...
The programming of GPUs (Graphics Processing Units) is ready for practical applications; the largest...
Despite their near dominance, heuristic state search planners still lag behind disjunctive planners ...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
This diploma shows how to solve a compute-intensive problem using a graphics processing unit. Curre...
Many applications with regular parallelism have been shown to benefit from using Graphics Processing...
This paper proposes a parallel scheme for accelerating parameter sweep applications on a graphics pr...
The complex Constraint Satisfaction Problems (CSPs) still require too long to solve even in the most...
AbstractIn this work, we describe a simple and powerful method to implement real-time multi-agent pa...
In this paper optimal state space planning is parallelized by exploiting the processing power of a g...
This paper exploits parallel computing power of graphics cards to accelerate state space search. We ...
We present a novel algorithm to compute collision-free tra-jectories in dynamic environments. Our ap...
We present a novel algorithm to compute collision-free trajectories in dynamic environments. Our app...
For decades, humans have dreamed of making cars that could drive themselves, so that travel would be...
The high computational throughput of modern graphics processing units (GPUs) make them the de-facto ...
In this paper the Graphic Processing Unit (GPU) is applied in order to improve the computational per...
The programming of GPUs (Graphics Processing Units) is ready for practical applications; the largest...
Despite their near dominance, heuristic state search planners still lag behind disjunctive planners ...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
This diploma shows how to solve a compute-intensive problem using a graphics processing unit. Curre...
Many applications with regular parallelism have been shown to benefit from using Graphics Processing...
This paper proposes a parallel scheme for accelerating parameter sweep applications on a graphics pr...
The complex Constraint Satisfaction Problems (CSPs) still require too long to solve even in the most...
AbstractIn this work, we describe a simple and powerful method to implement real-time multi-agent pa...