We present a novel algorithm to compute collision-free trajectories in dynamic environments. Our approach is general and makes no assumption about the obstacles or their motion. We use a replanning framework that interleaves optimization-based planning with execution. Furthermore, we describe a parallel formulation that exploits high number of cores on commodity graphics processors (GPUs) to compute a high-quality path in a given time interval. Overall, we show that search in configuration spaces can be significantly accelerated by using GPU parallelism
AbstractIn this work, we describe a simple and powerful method to implement real-time multi-agent pa...
This chapter presents a GPU path planning algorithm that is derived from the sequential A* algorithm...
This chapter presents a GPU path planning algorithm that is derived from the sequential A* algorithm...
We present a novel algorithm to compute collision-free tra-jectories in dynamic environments. Our ap...
Abstract — We present a novel algorithm to compute collision-free trajectories in dynamic environmen...
Abstract We present a novel algorithm to compute collision-free trajectories in dynamic environ-ment...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
We present parallel algorithms to accelerate collision queries for sample-based motion planning. Our...
We present parallel algorithms to accelerate collision queries for sample-based motion planning. Our...
For decades, humans have dreamed of making cars that could drive themselves, so that travel would be...
Abstract—We present a realtime GPU-based motion plan-ning algorithm for robot task executions. Many ...
This chapter presents a GPU path planning algorithm that is derived from the sequential A* algorithm...
We present algorithms to accelerate route planning and collision detection for computer generated fo...
AbstractIn this work, we describe a simple and powerful method to implement real-time multi-agent pa...
This chapter presents a GPU path planning algorithm that is derived from the sequential A* algorithm...
This chapter presents a GPU path planning algorithm that is derived from the sequential A* algorithm...
We present a novel algorithm to compute collision-free tra-jectories in dynamic environments. Our ap...
Abstract — We present a novel algorithm to compute collision-free trajectories in dynamic environmen...
Abstract We present a novel algorithm to compute collision-free trajectories in dynamic environ-ment...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
We present novel randomized algorithms for solving global motion planning problems that exploit the ...
We present parallel algorithms to accelerate collision queries for sample-based motion planning. Our...
We present parallel algorithms to accelerate collision queries for sample-based motion planning. Our...
For decades, humans have dreamed of making cars that could drive themselves, so that travel would be...
Abstract—We present a realtime GPU-based motion plan-ning algorithm for robot task executions. Many ...
This chapter presents a GPU path planning algorithm that is derived from the sequential A* algorithm...
We present algorithms to accelerate route planning and collision detection for computer generated fo...
AbstractIn this work, we describe a simple and powerful method to implement real-time multi-agent pa...
This chapter presents a GPU path planning algorithm that is derived from the sequential A* algorithm...
This chapter presents a GPU path planning algorithm that is derived from the sequential A* algorithm...