Texture and depth maps of two neighboring camera viewpoints are typically required for synthesis of intermediate virtual views via depth-image-based rendering (DIBR). However, the bitrate over-head required for reconstruction of multiple texture and depth maps at decoder can be large. The performance of multiview video en-coders such as MVC is limited by the simple fact that the chosen representation is inherently redundant: a texture or depth pixel visible from both camera viewpoints is represented twice. In this paper, we propose an alternative 3D scene representation without such redundancy, yet at decoder, one can still reconstruct texture and depth maps of two camera viewpoints sufficient for DIBR-based synthesis of virtual intermediat...
Depth-image-based rendering (DIBR) is used to generate addition-al views of a real-world scene from ...
In free viewpoint television or 3D video, depth image based ren-dering (DIBR) is used to generate vi...
Novel coding tools have been proposed recently to encode texture and depth maps of multiview images,...
Texture and depth maps of two neighboring camera viewpoints are typically required for synthesis of ...
Texture and depth maps of two neighboring camera viewpoints are typically required for synthesis of ...
Abstract—A depth image-based rendering (DIBR) approach with advanced inpainting methods is presented...
A depth image-based rendering (DIBR) approach with advanced inpainting methods is presented. The DIB...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Depth image based rendering (DIBR) plays an important role in producing virtual views using 3D-video...
Abstract—Transmitting texture and depth maps from one or more reference views enables a user to free...
Abstract—Depth-image-based-rendering (DIBR) is the com-monly used for generating additional views fo...
Abstract—Transmitting texture and depth maps from one or more reference views enables a user to free...
Depth-image-based rendering (DIBR) is used to generate addition-al views of a real-world scene from ...
In free viewpoint television or 3D video, depth image based ren-dering (DIBR) is used to generate vi...
Novel coding tools have been proposed recently to encode texture and depth maps of multiview images,...
Texture and depth maps of two neighboring camera viewpoints are typically required for synthesis of ...
Texture and depth maps of two neighboring camera viewpoints are typically required for synthesis of ...
Abstract—A depth image-based rendering (DIBR) approach with advanced inpainting methods is presented...
A depth image-based rendering (DIBR) approach with advanced inpainting methods is presented. The DIB...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Transmitting texture and depth maps from one or more reference views enables a user to freely choose...
Depth image based rendering (DIBR) plays an important role in producing virtual views using 3D-video...
Abstract—Transmitting texture and depth maps from one or more reference views enables a user to free...
Abstract—Depth-image-based-rendering (DIBR) is the com-monly used for generating additional views fo...
Abstract—Transmitting texture and depth maps from one or more reference views enables a user to free...
Depth-image-based rendering (DIBR) is used to generate addition-al views of a real-world scene from ...
In free viewpoint television or 3D video, depth image based ren-dering (DIBR) is used to generate vi...
Novel coding tools have been proposed recently to encode texture and depth maps of multiview images,...