Curriculum integration is one of the main factors in the teachers ’ decision-making process when deciding to use games in formal educational contexts. Based on this observation, we aim to introduce pre-service teachers to Game Based Learning (GBL) and Serious Games (SG) integration in the primary education curriculum. The teaching experience aims to facilitate different approaches to GBL and SG integration in the curriculum, including three types of GBL activities. Firstly, the use of SG designed for educational purposes from the start; secondly, the game creation as a learning activity through game authoring platforms; thirdly, the use of repurposed entertainment games, which, despite not having being intentionally designed for educational...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
Abstract: Nowadays formal education systems are under increasing pressure to respond and adapt to ra...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
This chapter tackles the issue of Serious Games (SGs) curriculum integration approached from differe...
As the use of games in class activity nowadays has become common, some teachers tend to use this kin...
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Serious Games (SGs) indicate positive effects on Preschool and Primary school students and promote a...
Serious Games (SGs) indicate positive effects on Preschool and Primary school students and promote a...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learne...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
AbstractGame based learning (GBL) help students improve problem-solving skills and make it possible ...
In recent years, research interest in games in education has experienced continuous growth. However,...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
Abstract: Nowadays formal education systems are under increasing pressure to respond and adapt to ra...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
This chapter tackles the issue of Serious Games (SGs) curriculum integration approached from differe...
As the use of games in class activity nowadays has become common, some teachers tend to use this kin...
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Serious Games (SGs) indicate positive effects on Preschool and Primary school students and promote a...
Serious Games (SGs) indicate positive effects on Preschool and Primary school students and promote a...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learne...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
AbstractGame based learning (GBL) help students improve problem-solving skills and make it possible ...
In recent years, research interest in games in education has experienced continuous growth. However,...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
Abstract: Nowadays formal education systems are under increasing pressure to respond and adapt to ra...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...