International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL) in the teaching practices, this paper proposes a model for the process of teachers' adoption of games, based on a first research work which led to a structured question matrix designed to foster teacher reflection on key issues that arise during this process. We focus on formal education and consider not only digital (educational) games but also other game-like activities such as role-plays and simulations. In tackling the matter of adoption, this paper addresses a key issue: How does the adoption process unfold when teachers introduce games in their classes for the first time? To answer this question, Roger's "Diffusion of Innovations" theo...
This paper presents a research started in 2010 with the aim of fostering the creativity o...
Game-based pedagogy offers a promising approach to renewing school education and making it more eng...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learne...
This paper presents a research started in 2010 with the aim of fostering the creativity o...
This paper presents a research started in 2010 with the aim of fostering the creativity o...
This paper presents a research started in 2010 with the aim of fostering the creativity o...
Game-based pedagogy offers a promising approach to renewing school education and making it more eng...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learne...
This paper presents a research started in 2010 with the aim of fostering the creativity o...
This paper presents a research started in 2010 with the aim of fostering the creativity o...
This paper presents a research started in 2010 with the aim of fostering the creativity o...
Game-based pedagogy offers a promising approach to renewing school education and making it more eng...
From the perspective of educators, games are viewed as a medium in which the younger generation both...