Mirroring objects play an important role in the rendering of every-day scenes, as they aid in the recognition of ma-terials, objects and the distance relations between them. Due to their complex nature, an accurate solution gener-ally requires an expensive computation, which is mostly done using methods based on ray tracing. To reduce the workload, recent methods try to perform the computation in screen-space. However, in order to ensure accurate re-flections, the geometry of the scene needs to be sufficiently tessellated to reduce the artifacts created by the linear in-terpolation of the GPU rasterizer. This creates a vast pre-processing effort and storage-overhead for the tessellated vertices. In this paper, we present a method that perfo...
NURBS surfaces are widely used in computer graphics, due to their great accuracy of design and reduc...
[Abstract] Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU ...
We present a technique for mapping relief textures onto arbitrary polygonal models in real time, pro...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
Of the vast number of algorithms used in modem computer image generation, most rely upon data bases ...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
Well-tesselated surfaces are piecewise planar functions on the sphere. Their planar faces are triang...
Trimmed NURBS are the standard surface representation used in CAD/CAM systems and accurate visualiza...
International audienceIn this article, we describe a new method for real-time display, in a geometri...
Bézier surfaces are widely used in computer graphics applications. Rendering of such surfaces is com...
Specular and glossy reflections are very important for our perception of 3D scenes, as they convey i...
Subdivision surfaces provide a powerful alternative to polygonal rendering. The availability of tess...
We have proposed a method called Bump Mapping onto Real Objects (BMRO)[1] for displaying the appeara...
Curvature is commonly employed for enhancing details in textured 3D models, or to modulate shading a...
NURBS surfaces are widely used in computer graphics, due to their great accuracy of design and reduc...
[Abstract] Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU ...
We present a technique for mapping relief textures onto arbitrary polygonal models in real time, pro...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
Of the vast number of algorithms used in modem computer image generation, most rely upon data bases ...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
Well-tesselated surfaces are piecewise planar functions on the sphere. Their planar faces are triang...
Trimmed NURBS are the standard surface representation used in CAD/CAM systems and accurate visualiza...
International audienceIn this article, we describe a new method for real-time display, in a geometri...
Bézier surfaces are widely used in computer graphics applications. Rendering of such surfaces is com...
Specular and glossy reflections are very important for our perception of 3D scenes, as they convey i...
Subdivision surfaces provide a powerful alternative to polygonal rendering. The availability of tess...
We have proposed a method called Bump Mapping onto Real Objects (BMRO)[1] for displaying the appeara...
Curvature is commonly employed for enhancing details in textured 3D models, or to modulate shading a...
NURBS surfaces are widely used in computer graphics, due to their great accuracy of design and reduc...
[Abstract] Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU ...
We present a technique for mapping relief textures onto arbitrary polygonal models in real time, pro...