AbstractÐFor large time-varying data sets, memory and disk limitations can lower the performace of visualization applications. Algorithms and data structures must be explicitly designed to handle these data sets in order to achieve more interactive rates. The Temporal Branch-on-Need Octree (T-BON) extends the three-dimensional branch-on-need octree for time-varying isosurface extraction. This data structure minimizes the impact of the I/O bottleneck by reading from disk only those portions of the search structure and data necessary to construct the current isosurface. By performing a minimum of I/O and exploiting the hierarchical memory found in modern CPUs, the T-BON algorithm achieves high performance isosurface extraction in time-varying...
We present two methods for accelerating surface visualizations of volume data, the image cache and t...
Efficient isosurface extraction from large volume data sets requires special algorithms and data str...
We describe an adaptive isosurface visualization scheme designed for perspective rendering, taking i...
Journal ArticleThe Temporal Branch-on-Need Tree (T-BON) extends the threedimensional branch-on-need ...
Large scale scientific simulations are increasingly generating very large data sets that present sub...
We consider the problem of isosurface extraction and rendering for large scale time varying data. Su...
Large scale scientific simulations are increasingly generating very large data sets that present su...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
Journal ArticleIsosurface extraction is an important and useful visualization method. Over the past ...
We introduce the Persistent HyperOcTree (PHOT) to handle the 4D isocontouring problem for large s...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
Efficient isosurface extraction from large volume data sets requires special algorithms and data str...
We introduce the Persistent HyperOcTree (PHOT) to handle the 4D isocontouring problem for large scal...
We present an octree-based approach for isosurface extraction from large volumetric scalar-valued da...
We present two methods for accelerating surface visualizations of volume data, the image cache and t...
Efficient isosurface extraction from large volume data sets requires special algorithms and data str...
We describe an adaptive isosurface visualization scheme designed for perspective rendering, taking i...
Journal ArticleThe Temporal Branch-on-Need Tree (T-BON) extends the threedimensional branch-on-need ...
Large scale scientific simulations are increasingly generating very large data sets that present sub...
We consider the problem of isosurface extraction and rendering for large scale time varying data. Su...
Large scale scientific simulations are increasingly generating very large data sets that present su...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
Journal ArticleIsosurface extraction is an important and useful visualization method. Over the past ...
We introduce the Persistent HyperOcTree (PHOT) to handle the 4D isocontouring problem for large s...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
Efficient isosurface extraction from large volume data sets requires special algorithms and data str...
We introduce the Persistent HyperOcTree (PHOT) to handle the 4D isocontouring problem for large scal...
We present an octree-based approach for isosurface extraction from large volumetric scalar-valued da...
We present two methods for accelerating surface visualizations of volume data, the image cache and t...
Efficient isosurface extraction from large volume data sets requires special algorithms and data str...
We describe an adaptive isosurface visualization scheme designed for perspective rendering, taking i...