Journal ArticleThe Temporal Branch-on-Need Tree (T-BON) extends the threedimensional branch-on-need octree for time-varying isosurface extraction. At each time step, only those portions of the tree and data necessary to construct the current isosurface are read from disk. This algorithm can thus exploit the temporal locality of the isosurface and, as a geometric technique, spatial locality between cells in order to improve performance. Experimental results demonstrate the performance gained and memory overhead saved using this technique
A lot of visualization of scalar fields can come down to the extraction and rendering of isosurface....
Generating isosurfaces is a very useful technique in data visualization for understanding the distri...
We present a simple and output optimal algorithm for accelerated isosurface extraction from volumetr...
AbstractÐFor large time-varying data sets, memory and disk limitations can lower the performace of v...
Journal ArticleIsosurface extraction is an important and useful visualization method. Over the past ...
We introduce the Persistent HyperOcTree (PHOT) to handle the 4D isocontouring problem for large s...
Efficient isosurface extraction from large volume data sets requires special algorithms and data str...
Efficient isosurface extraction from large volume data sets requires special algorithms and data str...
We consider the problem of isosurface extraction and rendering for large scale time varying data. Su...
Large scale scientific simulations are increasingly generating very large data sets that present su...
We introduce the Persistent HyperOcTree (PHOT) to handle the 4D isocontouring problem for large scal...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
Large scale scientific simulations are increasingly generating very large data sets that present sub...
A lot of visualization of scalar fields can come down to the extraction and rendering of isosurface....
Generating isosurfaces is a very useful technique in data visualization for understanding the distri...
We present a simple and output optimal algorithm for accelerated isosurface extraction from volumetr...
AbstractÐFor large time-varying data sets, memory and disk limitations can lower the performace of v...
Journal ArticleIsosurface extraction is an important and useful visualization method. Over the past ...
We introduce the Persistent HyperOcTree (PHOT) to handle the 4D isocontouring problem for large s...
Efficient isosurface extraction from large volume data sets requires special algorithms and data str...
Efficient isosurface extraction from large volume data sets requires special algorithms and data str...
We consider the problem of isosurface extraction and rendering for large scale time varying data. Su...
Large scale scientific simulations are increasingly generating very large data sets that present su...
We introduce the Persistent HyperOcTree (PHOT) to handle the 4D isocontouring problem for large scal...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
Large scale scientific simulations are increasingly generating very large data sets that present sub...
A lot of visualization of scalar fields can come down to the extraction and rendering of isosurface....
Generating isosurfaces is a very useful technique in data visualization for understanding the distri...
We present a simple and output optimal algorithm for accelerated isosurface extraction from volumetr...