Abstract — This paper presents a fast and reliable global-search approach to the problem of virtual camera positioning when multiple objects that need to be within the reach of the camera are fully occluded. For this purpose, a comparative anal-ysis of global-search algorithms is presented for the problem of maximising camera visibility across different tasks of varying complexity and within different real-time windows. A custom-designed genetic algorithm is compared to octree-based search and random search and results showcase the advantages of the genetic algorithm proposed with respect to efficiency, robustness and computational effort. I
This paper introduces a new algorithmic technique for solving certain problems in geometric computer...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
Abstract — This paper presents a fast and reliable global-search approach to the problem of virtual ...
This paper presents a fast and reliable global-search approach to the problem of virtual camera posi...
Abstract — Controlling a virtual camera in 3D computer games is a complex task. The camera is requir...
Controlling a virtual camera in 3D computer games is a complex task. The camera is required to react...
IF=2.91International audienceIn multi-camera motion capture systems, determining the optimal camera ...
International audienceAutomatically positioning a virtual camera in a 3D environment given the speci...
International audienceThis paper is dedicated to virtual world exploration techniques, which have to...
International audienceThis paper is dedicated to virtual world exploration techniques, which have to...
International audienceAutomatically positioning a virtual camera in a 3D environment given the speci...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
In this paper, we concentrate on the problem of finding the viewpoint that best satisfies a set of v...
This paper introduces a new algorithmic technique for solving certain problems in geometric computer...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
Abstract — This paper presents a fast and reliable global-search approach to the problem of virtual ...
This paper presents a fast and reliable global-search approach to the problem of virtual camera posi...
Abstract — Controlling a virtual camera in 3D computer games is a complex task. The camera is requir...
Controlling a virtual camera in 3D computer games is a complex task. The camera is required to react...
IF=2.91International audienceIn multi-camera motion capture systems, determining the optimal camera ...
International audienceAutomatically positioning a virtual camera in a 3D environment given the speci...
International audienceThis paper is dedicated to virtual world exploration techniques, which have to...
International audienceThis paper is dedicated to virtual world exploration techniques, which have to...
International audienceAutomatically positioning a virtual camera in a 3D environment given the speci...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
In this paper, we concentrate on the problem of finding the viewpoint that best satisfies a set of v...
This paper introduces a new algorithmic technique for solving certain problems in geometric computer...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
We present a real-time camera control system that uses a global planning algorithm to compute large,...