Controlling a virtual camera in 3D computer games is a complex task. The camera is required to react to dynamically changing environments and produce high quality visual results and smooth animations. This paper proposes an approach that combines local and global search to solve the virtual camera control problem. The automatic camera control problem is described and it is decomposed into sub-problems; then a hierarchical architecture that solves each sub-problem using the most appropriate optimisation technique is proposed. The approach is compared to pure local search solutions to showcase the advantages of the proposed architecture in terms of visual performance and robustness.peer-reviewe
Research in virtual camera control has focused primarily on finding methods to allow designers to p...
Virtual camera control is nowadays an essential component in many computer graphics applications. De...
Virtual camera control is nowadays an essential component in many computer graphics applications. De...
Abstract — Controlling a virtual camera in 3D computer games is a complex task. The camera is requir...
This paper presents a fast and reliable global-search approach to the problem of virtual camera posi...
Automatically animating and placing the virtual camera in a dynamic environment is a challenging tas...
Abstract — This paper presents a fast and reliable global-search approach to the problem of virtual ...
Abstract — This paper presents a fast and reliable global-search approach to the problem of virtual ...
International audienceThis paper presents an original solution to the camera control problem in a vi...
International audienceThis paper presents an original solution to the camera control problem in a vi...
International audienceThis paper presents an original solution to the camera control problem in a vi...
Abstract. Automatic camera control aims to define a framework to control virtual camera movements in...
The expressive use of virtual cameras and the automatic generation of cinematics within 3D environm...
Manually placing and animating virtual camera in a dynamic virtual environment to generate computer...
Automatically generating computer animations is a challenging and complex problem with applications ...
Research in virtual camera control has focused primarily on finding methods to allow designers to p...
Virtual camera control is nowadays an essential component in many computer graphics applications. De...
Virtual camera control is nowadays an essential component in many computer graphics applications. De...
Abstract — Controlling a virtual camera in 3D computer games is a complex task. The camera is requir...
This paper presents a fast and reliable global-search approach to the problem of virtual camera posi...
Automatically animating and placing the virtual camera in a dynamic environment is a challenging tas...
Abstract — This paper presents a fast and reliable global-search approach to the problem of virtual ...
Abstract — This paper presents a fast and reliable global-search approach to the problem of virtual ...
International audienceThis paper presents an original solution to the camera control problem in a vi...
International audienceThis paper presents an original solution to the camera control problem in a vi...
International audienceThis paper presents an original solution to the camera control problem in a vi...
Abstract. Automatic camera control aims to define a framework to control virtual camera movements in...
The expressive use of virtual cameras and the automatic generation of cinematics within 3D environm...
Manually placing and animating virtual camera in a dynamic virtual environment to generate computer...
Automatically generating computer animations is a challenging and complex problem with applications ...
Research in virtual camera control has focused primarily on finding methods to allow designers to p...
Virtual camera control is nowadays an essential component in many computer graphics applications. De...
Virtual camera control is nowadays an essential component in many computer graphics applications. De...