This article shows the implementation of an algo-rithm based on Ant Colony Optimization [Dorigo2001] to produce a multiagent strategy in the game of animats. This game takes place on a grid of MxN squares where animats move according to a given set of rules in order to find as many bombs as possible without exceeding the top movements es-tablished by the game’s difficulty level. It was devel-oped using Delphi ® 2006 for Win32 and we are cur-rently working on a Java version using Multi Objec-tive Genetic Algorithms aiming to make a compari-son of both techniques for these kind of games
Abstract. General Game Playing (GGP) aims at developing game play-ing agents that are able to play a...
One direction of ant colony optimization researches is dividing the ants ’ population into several c...
International audienceWhen developping multi-agent systems (MAS) or models in the context of agent-b...
Computational intelligence (CI), such as evolutionary computation or swarm intelligence methods, is ...
International audienceWhen developping multi-agent systems (MAS) or models in the context of agent-b...
Abstract — This paper presents a genetic algorithmic ap-proach for finding efficient paths in direct...
The aim of this thesis is to explore the possibility of using Genetic Programming to create agents t...
In recent years, ant colony algorithms have become more popular research topics in the artificial i...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
Abstract- Patrolling an environment involves a team of agents whose goal usually consists of continu...
The Ant Colony Optimization and Particle Swarm Optimization are two Swarm Intelligence algorithms of...
warm intelligence is a relative-ly new approach to problem solving that takes inspiration from the s...
Swarm intelligence is a relatively new approach to problem solving that takes inspiration from the s...
Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for ...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Abstract. General Game Playing (GGP) aims at developing game play-ing agents that are able to play a...
One direction of ant colony optimization researches is dividing the ants ’ population into several c...
International audienceWhen developping multi-agent systems (MAS) or models in the context of agent-b...
Computational intelligence (CI), such as evolutionary computation or swarm intelligence methods, is ...
International audienceWhen developping multi-agent systems (MAS) or models in the context of agent-b...
Abstract — This paper presents a genetic algorithmic ap-proach for finding efficient paths in direct...
The aim of this thesis is to explore the possibility of using Genetic Programming to create agents t...
In recent years, ant colony algorithms have become more popular research topics in the artificial i...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
Abstract- Patrolling an environment involves a team of agents whose goal usually consists of continu...
The Ant Colony Optimization and Particle Swarm Optimization are two Swarm Intelligence algorithms of...
warm intelligence is a relative-ly new approach to problem solving that takes inspiration from the s...
Swarm intelligence is a relatively new approach to problem solving that takes inspiration from the s...
Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for ...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Abstract. General Game Playing (GGP) aims at developing game play-ing agents that are able to play a...
One direction of ant colony optimization researches is dividing the ants ’ population into several c...
International audienceWhen developping multi-agent systems (MAS) or models in the context of agent-b...