Generation and real-time rendering of terrain is a complex and multifaceted problem. Besides the obvious trade-offs between performance and quality, many different generation and rendering solutions exist. Different choices in implementation will result in very different visuals, usability and tools for generation. In this thesis, a fast and intuitive terrain generation method based on sketching is proposed alongside a method for real-time generation and rendering of a detailed mesh using the GPU. Content
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
International audienceWe present a method to populate very large terrains with very detailed feature...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Techniques for procedural generation of the graphics content have seen widespread use in multimedia ...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Curvilinear features extracted from a 2D user-sketched feature map have been used successfully to co...
Nowadays, applications such as scientific simulations, virtual reality or computer games are increas...
rostock.de The interactive visualisation of digital terrain datasets deals with their interrelated i...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
Context. Procedural Terrain Generation refers to the algorithmical creation of terrains with limited...
This thesis deals with the design and implementation of a size-limited 64 kB graphics demo. Procedur...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
International audienceWe present a method to populate very large terrains with very detailed feature...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Techniques for procedural generation of the graphics content have seen widespread use in multimedia ...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Curvilinear features extracted from a 2D user-sketched feature map have been used successfully to co...
Nowadays, applications such as scientific simulations, virtual reality or computer games are increas...
rostock.de The interactive visualisation of digital terrain datasets deals with their interrelated i...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
Context. Procedural Terrain Generation refers to the algorithmical creation of terrains with limited...
This thesis deals with the design and implementation of a size-limited 64 kB graphics demo. Procedur...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
International audienceWe present a method to populate very large terrains with very detailed feature...