We present a functional framework for au-tomated mechanism design based on a two-stage game model of strategic interaction be-tween the designer and the mechanism par-ticipants, and apply it to several classes of two-player infinite games of incomplete in-formation. At the core of our framework is a black-box optimization algorithm which guides the selection process of candidate mechanisms. Our approach yields optimal or nearly optimal mechanisms in several appli-cation domains using various objective func-tions. By comparing our results with known optimal mechanisms, and in some cases im-proving on the best known mechanisms, we provide evidence that ours is a promising ap-proach to parametric design of indirect mech-anisms.
Thesis: Ph. D. in Computer Science, Massachusetts Institute of Technology, Department of Electrical ...
We develop a tool akin to the revelation principle for dynamic mechanism-selection games in which th...
Abstract. Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a ...
We present a functional framework for automated Bayesian and robust mechanism design based on a two-...
In many multiagent settings, a decision must be made based on the preferences of multiple agents, an...
In many multiagent settings, a decision must be made based on the preferences of multiple agents, an...
Mechanism Design aims to design a game so that a desirable outcome is reached regardless of agents' ...
We investigate the mechanism design problem when the agents and the mechanism have computational res...
The aggregation of conflicting preferences is a central problem in multiagent systems. The key diffi...
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The ...
In most mechanism design settings, optimal general-purpose mechanisms are not known. Thus the automa...
In traditional algorithm design, no incentives come into play: the input is given, and your algorith...
Mechanism design (MD) has recently become a very popular approach in the design of distributed syste...
While traditional mechanism design typically assumes isomorphism between the type space of the playe...
Mechanism design (MD) has recently become a very popular approach in the design of distributed syste...
Thesis: Ph. D. in Computer Science, Massachusetts Institute of Technology, Department of Electrical ...
We develop a tool akin to the revelation principle for dynamic mechanism-selection games in which th...
Abstract. Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a ...
We present a functional framework for automated Bayesian and robust mechanism design based on a two-...
In many multiagent settings, a decision must be made based on the preferences of multiple agents, an...
In many multiagent settings, a decision must be made based on the preferences of multiple agents, an...
Mechanism Design aims to design a game so that a desirable outcome is reached regardless of agents' ...
We investigate the mechanism design problem when the agents and the mechanism have computational res...
The aggregation of conflicting preferences is a central problem in multiagent systems. The key diffi...
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The ...
In most mechanism design settings, optimal general-purpose mechanisms are not known. Thus the automa...
In traditional algorithm design, no incentives come into play: the input is given, and your algorith...
Mechanism design (MD) has recently become a very popular approach in the design of distributed syste...
While traditional mechanism design typically assumes isomorphism between the type space of the playe...
Mechanism design (MD) has recently become a very popular approach in the design of distributed syste...
Thesis: Ph. D. in Computer Science, Massachusetts Institute of Technology, Department of Electrical ...
We develop a tool akin to the revelation principle for dynamic mechanism-selection games in which th...
Abstract. Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a ...