In most mechanism design settings, optimal general-purpose mechanisms are not known. Thus the automated design of mechanisms tailored to specific instances of a decision scenario is an important problem. Existing techniques for automated mechanism design (AMD) require the revelation of full utility information from agents, which can be very difficult in practice. In this work, we study the automated design of mechanisms that only require partial revelation of utilities. Each agent’s type space is partitioned into a finite set of partial types, and agents (should) report the partial type within which their full type lies. We provide a set of optimization routines that can be combined to address the trade-offs between the amount of communicat...
Abstract. Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a ...
In mechanism design with (partially) verifiable information, the revelation principle holds if alloc...
We study the problem where a group of agents need to choose from a finite set of social outcomes. We...
With the emergence of the Internet as a global structure for communication and interaction, many “b...
In many multiagent settings, a decision must be made based on the preferences of multiple agents, an...
In many multiagent settings, a decision must be made based on the preferences of multiple agents, an...
Previous research on automated mechanism de-sign (proposed in UAI-02) assumed that the out-come spac...
We study the problem of automated mechanism design with partial verification, where each type can (m...
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The ...
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The ...
Mechanism design is the art of designing the rules of thegame (aka. mechanism) so that a desirable o...
We present a functional framework for au-tomated mechanism design based on a two-stage game model of...
Mechanisms design has traditionally been a manual endeavor. In 2002, Conitzer and Sandholm introduc...
In this thesis, I study mechanism design problems in environments where the information necessary to...
Mechanism design is the study of preference aggregation protocols that work well in the face of self...
Abstract. Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a ...
In mechanism design with (partially) verifiable information, the revelation principle holds if alloc...
We study the problem where a group of agents need to choose from a finite set of social outcomes. We...
With the emergence of the Internet as a global structure for communication and interaction, many “b...
In many multiagent settings, a decision must be made based on the preferences of multiple agents, an...
In many multiagent settings, a decision must be made based on the preferences of multiple agents, an...
Previous research on automated mechanism de-sign (proposed in UAI-02) assumed that the out-come spac...
We study the problem of automated mechanism design with partial verification, where each type can (m...
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The ...
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The ...
Mechanism design is the art of designing the rules of thegame (aka. mechanism) so that a desirable o...
We present a functional framework for au-tomated mechanism design based on a two-stage game model of...
Mechanisms design has traditionally been a manual endeavor. In 2002, Conitzer and Sandholm introduc...
In this thesis, I study mechanism design problems in environments where the information necessary to...
Mechanism design is the study of preference aggregation protocols that work well in the face of self...
Abstract. Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a ...
In mechanism design with (partially) verifiable information, the revelation principle holds if alloc...
We study the problem where a group of agents need to choose from a finite set of social outcomes. We...