This paper describes the creation of a graphical user interface (GUI) based on three-dimensional objects and current mainstream graphics hardware. The goal of this development is real three-dimensional behavior of the individual elements in accordance with current possibilities, as well as a maximum degree of adaptability. The creation and handling of the interface should be as simple as using 2D GUI's common today and allows simple integration into VR applications
User interfaces to three-dimensional environments are becoming more and more popular. Today this tre...
Today's computer interfaces use 2D displays showing windows, icons and menus and support mouse inter...
International audiencePlasticity of 3D user interfaces refers to their capabilities to automatically...
Today’s user interfaces for most 3D graphics applications still depend heavily on 2D GUIs and keyboa...
As 3D technology becomes available for a wide range of applications, ist successful deployment will ...
Today’s user interfaces for most 3D graphics applications still de-pend heavily on 2D GUIs and keybo...
Today’s user interfaces for most 3D graphics applications still de-pend heavily on 2D GUIs and keybo...
Computer users are already familiar with the concept of a two-dimensional graphical user interface f...
Although hugely successful, the near-ubiquitous WIMP paradigm dates back to the 1970s and has many s...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
International audienceThree-dimensional user interfaces (3D UIs) support user tasks in many non-trad...
The 3D components of today’s user interfaces are still underdeveloped. Direct interaction with 3D ob...
The development and employment of graphical user interfaces in order to support work with the comput...
User interfaces to three-dimensional environments are becoming more and more popular. Today this tre...
User interfaces to three-dimensional environments are becoming more and more popular. Today this tre...
User interfaces to three-dimensional environments are becoming more and more popular. Today this tre...
Today's computer interfaces use 2D displays showing windows, icons and menus and support mouse inter...
International audiencePlasticity of 3D user interfaces refers to their capabilities to automatically...
Today’s user interfaces for most 3D graphics applications still depend heavily on 2D GUIs and keyboa...
As 3D technology becomes available for a wide range of applications, ist successful deployment will ...
Today’s user interfaces for most 3D graphics applications still de-pend heavily on 2D GUIs and keybo...
Today’s user interfaces for most 3D graphics applications still de-pend heavily on 2D GUIs and keybo...
Computer users are already familiar with the concept of a two-dimensional graphical user interface f...
Although hugely successful, the near-ubiquitous WIMP paradigm dates back to the 1970s and has many s...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
International audienceThree-dimensional user interfaces (3D UIs) support user tasks in many non-trad...
The 3D components of today’s user interfaces are still underdeveloped. Direct interaction with 3D ob...
The development and employment of graphical user interfaces in order to support work with the comput...
User interfaces to three-dimensional environments are becoming more and more popular. Today this tre...
User interfaces to three-dimensional environments are becoming more and more popular. Today this tre...
User interfaces to three-dimensional environments are becoming more and more popular. Today this tre...
Today's computer interfaces use 2D displays showing windows, icons and menus and support mouse inter...
International audiencePlasticity of 3D user interfaces refers to their capabilities to automatically...