Graphics Processor Units are used for many general purpose pro-cessing due to high compute power available on them. Regular, data-parallel algorithms map well to the SIMD architecture of cur-rent GPU. Irregular algorithms on discrete structures like graphs are harder to map to them. Efficient data-mapping primitives can play crucial role in mapping such algorithms onto the GPU. In this paper, we present a minimum spanning tree algorithm on Nvidia GPUs under CUDA, as a recursive formulation of Borůvka’s approach for undirected graphs. We implement it using scalable primitives such as scan, segmented scan and split. The irregular steps of superver-tex formation and recursive graph construction are mapped to prim-itives like split to categori...
Graphics Processing Units (GPUs) are a fast evolving architecture. Over the last decade their progra...
The recursive shortest spanning tree (RSST) algorithm has been used for various image and video codi...
The availability and utility of large numbers of Graphical Processing Units (GPUs) have enabled para...
Modern Graphics Processing Units (GPUs) provide high computation power at low costs and have been de...
Standard parallel computing operations are considered in the context of algorithms for solving 3D gr...
Abstract. Large graphs involving millions of vertices are common in many prac-tical applications and...
Computing the Euclidean minimum spanning tree (EMST) is a computationally demanding step of many alg...
Abstract — In many practical applications include image processing, space searching, network analysi...
Computing a spanning tree (ST) and a minimum ST (MST) of a graph are fundamental problems in graph t...
Large graphs involving millions of vertices are common in many practical applications and are challe...
This paper presents (i) a parallel, platformindependent variant of Borůvka's algorithm, an efficient...
Dissertação de mestrado em Engenharia InformáticaThe Minimum Spanning Tree (MST) problem is a well k...
Abstract—Many general-purpose applications exploit Graphics Processing Units (GPUs) by executing a s...
© 2020 Association for Computing Machinery. Connected components and spanning forest are fundamental...
GPU is the mainstream co-processor computers of heterogeneous architecture. Parallel graph algorithm...
Graphics Processing Units (GPUs) are a fast evolving architecture. Over the last decade their progra...
The recursive shortest spanning tree (RSST) algorithm has been used for various image and video codi...
The availability and utility of large numbers of Graphical Processing Units (GPUs) have enabled para...
Modern Graphics Processing Units (GPUs) provide high computation power at low costs and have been de...
Standard parallel computing operations are considered in the context of algorithms for solving 3D gr...
Abstract. Large graphs involving millions of vertices are common in many prac-tical applications and...
Computing the Euclidean minimum spanning tree (EMST) is a computationally demanding step of many alg...
Abstract — In many practical applications include image processing, space searching, network analysi...
Computing a spanning tree (ST) and a minimum ST (MST) of a graph are fundamental problems in graph t...
Large graphs involving millions of vertices are common in many practical applications and are challe...
This paper presents (i) a parallel, platformindependent variant of Borůvka's algorithm, an efficient...
Dissertação de mestrado em Engenharia InformáticaThe Minimum Spanning Tree (MST) problem is a well k...
Abstract—Many general-purpose applications exploit Graphics Processing Units (GPUs) by executing a s...
© 2020 Association for Computing Machinery. Connected components and spanning forest are fundamental...
GPU is the mainstream co-processor computers of heterogeneous architecture. Parallel graph algorithm...
Graphics Processing Units (GPUs) are a fast evolving architecture. Over the last decade their progra...
The recursive shortest spanning tree (RSST) algorithm has been used for various image and video codi...
The availability and utility of large numbers of Graphical Processing Units (GPUs) have enabled para...