Abstract. Large graphs involving millions of vertices are common in many prac-tical applications and are challenging to process. Practical-time implementations using high-end computers are reported but are accessible only to a few. Graphics Processing Units (GPUs) of today have high computation power and low price. They have a restrictive programming model and are tricky to use. The G80 line of Nvidia GPUs can be treated as a SIMD processor array using the CUDA pro-gramming model. We present a few fundamental algorithms – including breadth first search, single source shortest path, and all-pairs shortest path – using CUDA on large graphs. We can compute the single source shortest path on a 10 million vertex graph in 1.5 seconds using the Nv...
PHAST is to date one of the fastest algorithms for performing single source shortest path (SSSP) que...
In graph theory finding shortest paths from each node to all the others is a common problem, known a...
This chapter introduces the topic of graph algorithms on GPUs. It starts by presenting and comparing...
Modern Graphics Processing Units (GPUs) provide high computation power at low costs and have been de...
Abstract — In many practical applications include image processing, space searching, network analysi...
The all-pairs shortest-path problem is an intricate part in numerous practical applications. We desc...
Large graphs involving millions of vertices are common in many practical applications and are challe...
There is growing interest in studying large scale graphs having millions of vertices and billions of...
Graphics Processor Units are used for many general purpose pro-cessing due to high compute power ava...
We present a single-node, multi-GPU programmable graph processing library that allows programmers to...
Till now serial computing has been used for performing all the tasks.But as the data for processing ...
Abstract—The construction of efficient parallel graph al-gorithms is important for quickly solving p...
Graph Pattern Mining (GPM) extracts higher-order information in a large graph by searching for small...
When working on graphs, reachability is among the most common problems to address, since it is the b...
pre-printFast, scalable, low-cost, and low-power execution of parallel graph algorithms is important...
PHAST is to date one of the fastest algorithms for performing single source shortest path (SSSP) que...
In graph theory finding shortest paths from each node to all the others is a common problem, known a...
This chapter introduces the topic of graph algorithms on GPUs. It starts by presenting and comparing...
Modern Graphics Processing Units (GPUs) provide high computation power at low costs and have been de...
Abstract — In many practical applications include image processing, space searching, network analysi...
The all-pairs shortest-path problem is an intricate part in numerous practical applications. We desc...
Large graphs involving millions of vertices are common in many practical applications and are challe...
There is growing interest in studying large scale graphs having millions of vertices and billions of...
Graphics Processor Units are used for many general purpose pro-cessing due to high compute power ava...
We present a single-node, multi-GPU programmable graph processing library that allows programmers to...
Till now serial computing has been used for performing all the tasks.But as the data for processing ...
Abstract—The construction of efficient parallel graph al-gorithms is important for quickly solving p...
Graph Pattern Mining (GPM) extracts higher-order information in a large graph by searching for small...
When working on graphs, reachability is among the most common problems to address, since it is the b...
pre-printFast, scalable, low-cost, and low-power execution of parallel graph algorithms is important...
PHAST is to date one of the fastest algorithms for performing single source shortest path (SSSP) que...
In graph theory finding shortest paths from each node to all the others is a common problem, known a...
This chapter introduces the topic of graph algorithms on GPUs. It starts by presenting and comparing...