Interactively modeled virtual scenes usu-ally contain hundreds of single separate tex-tures. A common task to prepare these scenes for real-time rendering is to compile the set of many textures into one large tex-ture which is better suited to be handled by modern graphics hardware. We present an approach for accomplish-ing the above task automatically. First, a patchwork of near-optimal compactness is calculated through a genetic algorithm (GA), second — since “GA are slow ” — we implement the genetic algorithm on a GPU and show that it easily outperforms a stan-dard CPU implementation
The use of Procedural Content Generation techniques in the production of video games has seen a larg...
The use of Procedural Content Generation techniques in the production of Video Games has seen a larg...
Genetic Algorithms (GAs) is proven to be effective in solving many optimization tasks. GAs is one of...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
Parallel genetic algorithms are usually implemented on parallel machines or distributed systems. Thi...
This paper describes a texture segmentation method using genetic programming (GP), which is one of t...
This paper describes the use of genetic algorithms in a complex modular image processing system for ...
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investig...
Numerous real-time applications such computer games or flight simulators require non-repetitive high...
In this project, HW-SW Partitioning is used as a process to map each task of image processing applic...
Genetic algorithms (GAs) are optimization techniques which imitate the way that nature selects the b...
In this paper, we propose to parallelize a Hybrid Genetic Algorithm (HGA) on Graphics Processing Uni...
Abstract. In this paper we show how genetic programming can be used to discover useful texture featu...
This work presents the use of genetic programming (GP) to a complex domain, texture analysis. Two ma...
In this research, we have implemented a parallel EP on consumer-level graphics processing units and ...
The use of Procedural Content Generation techniques in the production of video games has seen a larg...
The use of Procedural Content Generation techniques in the production of Video Games has seen a larg...
Genetic Algorithms (GAs) is proven to be effective in solving many optimization tasks. GAs is one of...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
Parallel genetic algorithms are usually implemented on parallel machines or distributed systems. Thi...
This paper describes a texture segmentation method using genetic programming (GP), which is one of t...
This paper describes the use of genetic algorithms in a complex modular image processing system for ...
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investig...
Numerous real-time applications such computer games or flight simulators require non-repetitive high...
In this project, HW-SW Partitioning is used as a process to map each task of image processing applic...
Genetic algorithms (GAs) are optimization techniques which imitate the way that nature selects the b...
In this paper, we propose to parallelize a Hybrid Genetic Algorithm (HGA) on Graphics Processing Uni...
Abstract. In this paper we show how genetic programming can be used to discover useful texture featu...
This work presents the use of genetic programming (GP) to a complex domain, texture analysis. Two ma...
In this research, we have implemented a parallel EP on consumer-level graphics processing units and ...
The use of Procedural Content Generation techniques in the production of video games has seen a larg...
The use of Procedural Content Generation techniques in the production of Video Games has seen a larg...
Genetic Algorithms (GAs) is proven to be effective in solving many optimization tasks. GAs is one of...