We present an algorithm and implementation for solving the line of sight (point-to-point visibility) problem for simulations with many moving entities. This problem arises in military simulations and can bottleneck such systems. We employ the concept of region based visibility to precompute visibility for the environment. The simulation environment is segmented into regions and a visibility map is constructed for each region. The visibility map indicates portions of the environment that are definitely blocked from any point within a region. Once this computation is performed an entity needs only to perform line of sight ray-cast tests for entities in the unblocked part of its region’s visibility map. Using our implementation on an existing ...
We present a novel method to accelerate the computation of the visibility function of the lighting e...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
We describe a novel application of the distribution sweeping technique to computing visibility on te...
We present an efficient algorithm for line-of-sight (LOS) compu-tations in modeling and simulation a...
Abstract. This paper describes a novel from-region visibility algorithm, the unique properties of wh...
We describe a method called Visible Decomposition for computing collision-free paths in real time th...
International audienceWe present an online occlusion culling system which computes visibility in par...
In this paper we address the problem of computing visibility information on digital terrain models i...
Title: Efficient visibility calculation for light transport simulation in participating media Author...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
Many military simulations and computer entertainment products share a need to model the ability of ...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
Given a 1.5D terrain, i.e., an x -monotone polygonal line in R 2 with n vertices, and 1 m n view...
We present a novel method to accelerate the computation of the visibility function of the lighting e...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
We describe a novel application of the distribution sweeping technique to computing visibility on te...
We present an efficient algorithm for line-of-sight (LOS) compu-tations in modeling and simulation a...
Abstract. This paper describes a novel from-region visibility algorithm, the unique properties of wh...
We describe a method called Visible Decomposition for computing collision-free paths in real time th...
International audienceWe present an online occlusion culling system which computes visibility in par...
In this paper we address the problem of computing visibility information on digital terrain models i...
Title: Efficient visibility calculation for light transport simulation in participating media Author...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
Many military simulations and computer entertainment products share a need to model the ability of ...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
Given a 1.5D terrain, i.e., an x -monotone polygonal line in R 2 with n vertices, and 1 m n view...
We present a novel method to accelerate the computation of the visibility function of the lighting e...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
We describe a novel application of the distribution sweeping technique to computing visibility on te...