The mouse cursor acts as a digital proxy for a finger on graphical displays. Our hands, however, have ten fingers and many degrees of freedom that we use to interact with the world. We posit that by creating graphical cursors that reflect more of the hand’s physical properties, we can allow for richer and more fluid interaction. We demonstrate this idea with three new cursors that are controlled by the user’s fingers using a multi-point touchpad. The first two techniques allow for simultaneous control of several properties of graphical objects, while the third technique makes several enhancements to object selection. RÉSUMÉ Le curseur de la souris est un avatar digital pour notre doigt. Cepen-dant, nos mains ont beaucoup plus qu’un seul d...
Part 1: Long and Short PapersInternational audienceInteractively creating and editing 3D content req...
International audienceIn virtual environments, interacting directly with our hands and fingers great...
International audienceIn virtual environments, interacting directly with our hands and fingers great...
National audienceMultitouch interaction shows its limits with large display surfaces. Indirect inter...
National audienceMultitouch interaction shows its limits with large display surfaces. Indirect inter...
Computers are the electronic brains of the era, technology’s greatest gift to mankind. The functioni...
International audienceIdentifying which fingers are touching a multi-touch surface provides a very l...
Invented in the mid-1980s, we are currently witnessing large-scale development of multitouch interfa...
Invented in the mid-1980s, we are currently witnessing large-scale development of multitouch interfa...
We explore the use of multi-finger input to emulate full mouse functionality, such as the tracking s...
International audienceFigure 1: Left: Finger-Count Shortcuts: the non-dominant hand (NDH) selects th...
International audienceFigure 1: Left: Finger-Count Shortcuts: the non-dominant hand (NDH) selects th...
Computer mice have been the dominating controlling method of cursors for decades. No matter if it is...
We investigate the use of two concurrent input channels to perform a pointing task. The first channe...
International audienceIn virtual environments, interacting directly with our hands and fingers great...
Part 1: Long and Short PapersInternational audienceInteractively creating and editing 3D content req...
International audienceIn virtual environments, interacting directly with our hands and fingers great...
International audienceIn virtual environments, interacting directly with our hands and fingers great...
National audienceMultitouch interaction shows its limits with large display surfaces. Indirect inter...
National audienceMultitouch interaction shows its limits with large display surfaces. Indirect inter...
Computers are the electronic brains of the era, technology’s greatest gift to mankind. The functioni...
International audienceIdentifying which fingers are touching a multi-touch surface provides a very l...
Invented in the mid-1980s, we are currently witnessing large-scale development of multitouch interfa...
Invented in the mid-1980s, we are currently witnessing large-scale development of multitouch interfa...
We explore the use of multi-finger input to emulate full mouse functionality, such as the tracking s...
International audienceFigure 1: Left: Finger-Count Shortcuts: the non-dominant hand (NDH) selects th...
International audienceFigure 1: Left: Finger-Count Shortcuts: the non-dominant hand (NDH) selects th...
Computer mice have been the dominating controlling method of cursors for decades. No matter if it is...
We investigate the use of two concurrent input channels to perform a pointing task. The first channe...
International audienceIn virtual environments, interacting directly with our hands and fingers great...
Part 1: Long and Short PapersInternational audienceInteractively creating and editing 3D content req...
International audienceIn virtual environments, interacting directly with our hands and fingers great...
International audienceIn virtual environments, interacting directly with our hands and fingers great...