We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze posi-tion. The rake cursor interaction technique combines a grid of cursors controlled by the mouse and the selection of the active cursor by the gaze. A controlled experiment shows that rake cursor pointing drastically outperforms mouse-only pointing and also significantly outperforms the state of the art of pointing techniques mixing gaze and mouse input. A theory explaining the improvement is proposed: the global difficulty of a task is split between those two channels, and the sub-tasks could partly be performed concurrently. Author Keywords Fitts ’ law, multi-chan...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceWe investigate the use of two concurrent input channels to perform a pointing ...
International audienceWe investigate the use of two concurrent input channels to perform a pointing ...
Abstract—We analyzed cursor control trace with respect to three cursor control methods: eye-gaze, ha...
Abstract: Multiple Pointing Input System(MPIS) allows concurrent manipulation of multiple pointing d...
A pointing device plays an important role in human-computer interaction. The computer mouse is a con...
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long ...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceWe investigate the use of two concurrent input channels to perform a pointing ...
International audienceWe investigate the use of two concurrent input channels to perform a pointing ...
Abstract—We analyzed cursor control trace with respect to three cursor control methods: eye-gaze, ha...
Abstract: Multiple Pointing Input System(MPIS) allows concurrent manipulation of multiple pointing d...
A pointing device plays an important role in human-computer interaction. The computer mouse is a con...
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long ...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...
International audienceIn this paper, we study one of the most fundamental tasks in human‐computer in...