The efficient representation of volumetric meshes is a central prob-lem in scientific vislualization. The difference in perfoemnce be-tween most visualzation algorithm for rectilinear grids and for us-tructured mesh is mostly due to fundamental difference in efficiency of their representations. In Computer Graphics the gap in perfor-mance between 2D rectilinear grids and unstructuered mesh has been overcome with the development of representation schemes based on the concept of subdivision surfaces. This gap has not been bridged in the volumetric cases which is fundamental interest for Scientific Visualization. In this paper we introduce a slow-growing volumetric subdivi-sion scheme for meshes of any topology, any intrinsic dimension and com...
We present an affine-invariant non-stationary subdivision scheme for the recursive refinement of any...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
Despite the growing interest in subdivision surfaces within the computer graphics and geometric proc...
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-b...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
We derive stationary subdivision rules on bi-uniform volumetric grids consisting of pairwise combina...
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically- ...
Recursive subdivision schemes have been extensively used in computer graphics and scientific visuali...
We present a method for parameterizing subdivision surfaces in an as-rigid-as-possible fashion. Whil...
In this paper we introduce 4–8 subdivision, a new scheme that generalizes the fourdirectional box sp...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
Subdivision is the process of generating smooth curves or surfaces from a finite set of initial cont...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
We present an affine-invariant non-stationary subdivision scheme for the recursive refinement of any...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
Despite the growing interest in subdivision surfaces within the computer graphics and geometric proc...
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-b...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
We derive stationary subdivision rules on bi-uniform volumetric grids consisting of pairwise combina...
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically- ...
Recursive subdivision schemes have been extensively used in computer graphics and scientific visuali...
We present a method for parameterizing subdivision surfaces in an as-rigid-as-possible fashion. Whil...
In this paper we introduce 4–8 subdivision, a new scheme that generalizes the fourdirectional box sp...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
Subdivision is the process of generating smooth curves or surfaces from a finite set of initial cont...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
We present an affine-invariant non-stationary subdivision scheme for the recursive refinement of any...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...