We present an affine-invariant non-stationary subdivision scheme for the recursive refinement of any triangular mesh that is regular or has extraordinary vertices of valence 4. In particular, when applied to an arbitrary convex octahedron, it produces a G1-continuous surface with a blob-like shape as the limit of the recursive subdivision process. In case of a regular octahedron, the subdivision process provides an accurate representation of ellipsoids. Our scheme allows us to easily construct a new interactive 3D deformable model for use in the delineation of biomedical images, which we illustrate by examples that deal with the characterization of 3D structures with sphere-like topology such as embryos, nuclei, or brain
Abstract Existing shape models with spherical topology are typically designed either in the discrete...
grantor: University of TorontoThe increasingly important role of medical imaging in the di...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
We present an affine-invariant non-stationary subdivision scheme for the recursive refinement of any...
We present an affine-invariant non-stationary subdivision scheme for the recursive refinement of any...
We review the normal-based interpolating subdivision scheme proposed in [1]. We show that it allows ...
Abstract—Deformable models, which include deformable contours (the popular snakes) and deformable su...
Most deformable surfaces used in computer vision are restricted to a simple underlying mesh topology...
We review the normal-based interpolating subdivision scheme proposed in [1]. We show that it allows ...
The efficient representation of volumetric meshes is a central prob-lem in scientific vislualization...
Recursive subdivision schemes have been extensively used in computer graphics and scientific visuali...
In this paper, we introduce a novel subdivision method able to generate smooth surfaces which locall...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
Recursive Subdivision is a scheme for modeling solids limited by complex surfaces. In this case, ...
Thesis (Ph. D.)--University of Washington, 1996Subdivision surfaces are a convenient representation ...
Abstract Existing shape models with spherical topology are typically designed either in the discrete...
grantor: University of TorontoThe increasingly important role of medical imaging in the di...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
We present an affine-invariant non-stationary subdivision scheme for the recursive refinement of any...
We present an affine-invariant non-stationary subdivision scheme for the recursive refinement of any...
We review the normal-based interpolating subdivision scheme proposed in [1]. We show that it allows ...
Abstract—Deformable models, which include deformable contours (the popular snakes) and deformable su...
Most deformable surfaces used in computer vision are restricted to a simple underlying mesh topology...
We review the normal-based interpolating subdivision scheme proposed in [1]. We show that it allows ...
The efficient representation of volumetric meshes is a central prob-lem in scientific vislualization...
Recursive subdivision schemes have been extensively used in computer graphics and scientific visuali...
In this paper, we introduce a novel subdivision method able to generate smooth surfaces which locall...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
Recursive Subdivision is a scheme for modeling solids limited by complex surfaces. In this case, ...
Thesis (Ph. D.)--University of Washington, 1996Subdivision surfaces are a convenient representation ...
Abstract Existing shape models with spherical topology are typically designed either in the discrete...
grantor: University of TorontoThe increasingly important role of medical imaging in the di...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...